Blood Omnicide blog

SVN log

  • Tombstone models on Cemetery (10+ props)
  • Fence columns and doors on Cemetery
  • Works with the grass "seeding" editor - so called Decorator
  • Some developments with research of Blood Omen tiles/sprites formats in Blood Pill have been made
  • Planar (projection) shadowing mode. They are minimal 20% quicker then classical stencil shadowing (mode 5), unidirectional (as true shadows from sunlight) and can dynamically change their casting angle
  • Raindrops from trees during the rain
  • New armour damage measurements

Some tech shots

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Heartbeat

Demo version is on very early stage of development. Here's what have been done in last month:

  • Level hub system was done.
  • Some preliminary works on installer technology.
  • Introduced special rendering system.
  • Optimizations on Q3BSP/q3map2 to speed up rendering of open-area maps.
  • Preliminary works on trigger systems.

Early Work-In-Progress screenshots:

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