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Blood Omnicide blog
SVN log
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23-09-2009
- Tombstone models on Cemetery (10+ props)
- Fence columns and doors on Cemetery
- Works with the grass "seeding" editor - so called Decorator
- Some developments with research of Blood Omen tiles/sprites formats in Blood Pill have been made
- Planar (projection) shadowing mode. They are minimal 20% quicker then classical stencil shadowing (mode 5), unidirectional (as true shadows from sunlight) and can dynamically change their casting angle
- Raindrops from trees during the rain
- New armour damage measurements
Some tech shots
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20-09-2009
Heartbeat
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21-08-2009
Demo version is on very early stage of development. Here's what have been done in last month:
- Level hub system was done.
- Some preliminary works on installer technology.
- Introduced special rendering system.
- Optimizations on Q3BSP/q3map2 to speed up rendering of open-area maps.
- Preliminary works on trigger systems.
Early Work-In-Progress screenshots:
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