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SVN changelog
3665 by VorteX
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17-06-2017
Bugfixes for inventory: fixed mouse offset being active with viewport/inventory screen, fixed dark diary being now shown sometimes, fixed gamepad inventory key events
Read more: 3665 by VorteX
3664 by VorteX
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17-06-2017
Bugfix: gamepad axis buttons not do exit current viewport, "use" button works too
Read more: 3664 by VorteX
3663 by VorteX
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17-06-2017
Bugfixes: - fixed exitzone being activated when player spawned in it (causing automatic level exit on map load) - restored classic Blood Omen cheats (full health, full energy, dark diary) - all cheats now available in regular mode - changeyaw now FPS-independent (fixed kain rotating too slow in low FPS) - fixed crash on dynamic entities load - fixed bugs with movement and attack keys being sticked on level transition - fixed keyboard cheats to work again
Features: - experimental support for Sony DualShock game controller - new belt for modern HUD (has all 3 pages plus weapon) - run mode: added separate binding key which activate "Run" - changed movement binding: shift now activates "run", enter -> use. - some work on new wolf jumping code (which draws landing zone) - rebalanced enemies running (most of enemies now runs faster)
Read more: 3663 by VorteX
3661 by VorteX
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21-05-2017
New engine/game build: - improved x360 gamepad support - key names are now translatable (added new section to menu.nsx) - new controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging) - menu: fixed back links (now focuses on proper item) - menu: now uses fixed binding for joystick
Read more: 3661 by VorteX
3659 by VorteX
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09-05-2017
Bugfix/feature patch: - fixed speech not being precached during level load - run mode footsteps and weapon slash sound not alert enemies - normal footstep sounds now have only 30% volume - apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles - fix entity culling issues (effects not being spawned)
Read more: 3659 by VorteX
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