SVN changelog

1142 by VorteX

more work on ziegsturhl, added terrain jitter shaders, added some new textures, maked magiclight dynamic on oper area maps

Read more: 1142 by VorteX

1141 by VorteX

more work on ziegsturhl terrain, fixed bugs in entity defs

Read more: 1141 by VorteX

1140 by VorteX

some changes on daylight cycle, sky brightness

Read more: 1140 by VorteX

1139 by VorteX

fix mapclass

Read more: 1139 by VorteX

1138 by VorteX

ziegsturhl grude map

Read more: 1138 by VorteX

1137 by VorteX

more speeds fixes

Read more: 1137 by VorteX

1136 by VorteX

fix player speed again

Read more: 1136 by VorteX

1135 by VorteX

fix player speed

Read more: 1135 by VorteX

1134 by VorteX

Cumulative patch. Beautified blood stream (now using real beam code), added gypsies civillans, added hostile citizens: smith, butcher, beerman, peasant, maid servant & wench. Rewritten melee tracing code, more accurate now. AI now predicts player movement. Corrected enemy bboxes for radiant, not 100% matches server code. Monster death/pain moved to common routines (could add bugs, please test). Rerun installationscript.cmd.

Read more: 1134 by VorteX

1133 by VorteX

some cleanups, movements, delete unused filesadd implode spirit forge map

Read more: 1133 by VorteX

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