SVN changelog

1134 by VorteX

Cumulative patch. Beautified blood stream (now using real beam code), added gypsies civillans, added hostile citizens: smith, butcher, beerman, peasant, maid servant & wench. Rewritten melee tracing code, more accurate now. AI now predicts player movement. Corrected enemy bboxes for radiant, not 100% matches server code. Monster death/pain moved to common routines (could add bugs, please test). Rerun installationscript.cmd.
Added
  •   kain/models/editor/gypsy_civil1.jpg
  •   kain/models/editor/gypsy_civil1.md2
  •   kain/models/editor/gypsy_civil1.pcx
  •   kain/models/editor/gypsy_civil2.jpg
  •   kain/models/editor/gypsy_civil2.md2
  •   kain/models/editor/gypsy_civil2.pcx
  •   kain/models/editor/gypsy_civil3.jpg
  •   kain/models/editor/gypsy_civil3.md2
  •   kain/models/editor/gypsy_civil3.pcx
  •   kain/models/editor/gypsy_civil4.jpg
  •   kain/models/editor/gypsy_civil4.md2
  •   kain/models/editor/gypsy_civil4.pcx
  •   kain/models/editor/town_beerman.jpg
  •   kain/models/editor/town_beerman.md2
  •   kain/models/editor/town_beerman.pcx
  •   kain/models/editor/town_butcher.jpg
  •   kain/models/editor/town_butcher.md2
  •   kain/models/editor/town_butcher.pcx
  •   kain/models/editor/town_civil1.jpg (from /trunk/bo1/kain/models/editor/npc_townsman1.jpg:1132)
  •   kain/models/editor/town_civil1.md2 (from /trunk/bo1/kain/models/editor/npc_townsman1.md2:1132)
  •   kain/models/editor/town_civil1.pcx (from /trunk/bo1/kain/models/editor/npc_townsman1.pcx:1132)
  •   kain/models/editor/town_civil10.jpg (from /trunk/bo1/kain/models/editor/npc_townsman10.jpg:1132)
  •   kain/models/editor/town_civil10.md2 (from /trunk/bo1/kain/models/editor/npc_townsman10.md2:1132)
  •   kain/models/editor/town_civil10.pcx (from /trunk/bo1/kain/models/editor/npc_townsman10.pcx:1132)
  •   kain/models/editor/town_civil11.jpg (from /trunk/bo1/kain/models/editor/npc_townsman11.jpg:1132)
  •   kain/models/editor/town_civil11.md2 (from /trunk/bo1/kain/models/editor/npc_townsman11.md2:1132)
  •   kain/models/editor/town_civil11.pcx (from /trunk/bo1/kain/models/editor/npc_townsman11.pcx:1132)
  •   kain/models/editor/town_civil12.jpg (from /trunk/bo1/kain/models/editor/npc_townsman12.jpg:1132)
  •   kain/models/editor/town_civil12.md2 (from /trunk/bo1/kain/models/editor/npc_townsman12.md2:1132)
  •   kain/models/editor/town_civil12.pcx (from /trunk/bo1/kain/models/editor/npc_townsman12.pcx:1132)
  •   kain/models/editor/town_civil13.jpg (from /trunk/bo1/kain/models/editor/npc_townsman13.jpg:1132)
  •   kain/models/editor/town_civil13.md2 (from /trunk/bo1/kain/models/editor/npc_townsman13.md2:1132)
  •   kain/models/editor/town_civil13.pcx (from /trunk/bo1/kain/models/editor/npc_townsman13.pcx:1132)
  •   kain/models/editor/town_civil14.jpg (from /trunk/bo1/kain/models/editor/npc_townsman14.jpg:1132)
  •   kain/models/editor/town_civil14.md2 (from /trunk/bo1/kain/models/editor/npc_townsman14.md2:1132)
  •   kain/models/editor/town_civil14.pcx (from /trunk/bo1/kain/models/editor/npc_townsman14.pcx:1132)
  •   kain/models/editor/town_civil15.jpg (from /trunk/bo1/kain/models/editor/npc_townsman15.jpg:1132)
  •   kain/models/editor/town_civil15.md2 (from /trunk/bo1/kain/models/editor/npc_townsman15.md2:1132)
  •   kain/models/editor/town_civil15.pcx (from /trunk/bo1/kain/models/editor/npc_townsman15.pcx:1132)
  •   kain/models/editor/town_civil16.jpg (from /trunk/bo1/kain/models/editor/npc_townsman16.jpg:1132)
  •   kain/models/editor/town_civil16.md2 (from /trunk/bo1/kain/models/editor/npc_townsman16.md2:1132)
  •   kain/models/editor/town_civil16.pcx (from /trunk/bo1/kain/models/editor/npc_townsman16.pcx:1132)
  •   kain/models/editor/town_civil2.jpg (from /trunk/bo1/kain/models/editor/npc_townsman2.jpg:1132)
  •   kain/models/editor/town_civil2.md2 (from /trunk/bo1/kain/models/editor/npc_townsman2.md2:1132)
  •   kain/models/editor/town_civil2.pcx (from /trunk/bo1/kain/models/editor/npc_townsman2.pcx:1132)
  •   kain/models/editor/town_civil3.jpg (from /trunk/bo1/kain/models/editor/npc_townsman3.jpg:1132)
  •   kain/models/editor/town_civil3.md2 (from /trunk/bo1/kain/models/editor/npc_townsman3.md2:1132)
  •   kain/models/editor/town_civil3.pcx (from /trunk/bo1/kain/models/editor/npc_townsman3.pcx:1132)
  •   kain/models/editor/town_civil4.jpg (from /trunk/bo1/kain/models/editor/npc_townsman4.jpg:1132)
  •   kain/models/editor/town_civil4.md2 (from /trunk/bo1/kain/models/editor/npc_townsman4.md2:1132)
  •   kain/models/editor/town_civil4.pcx (from /trunk/bo1/kain/models/editor/npc_townsman4.pcx:1132)
  •   kain/models/editor/town_civil5.jpg (from /trunk/bo1/kain/models/editor/npc_townsman5.jpg:1132)
  •   kain/models/editor/town_civil5.md2 (from /trunk/bo1/kain/models/editor/npc_townsman5.md2:1132)
  •   kain/models/editor/town_civil5.pcx (from /trunk/bo1/kain/models/editor/npc_townsman5.pcx:1132)
  •   kain/models/editor/town_civil6.jpg (from /trunk/bo1/kain/models/editor/npc_townsman6.jpg:1132)
  •   kain/models/editor/town_civil6.md2 (from /trunk/bo1/kain/models/editor/npc_townsman6.md2:1132)
  •   kain/models/editor/town_civil6.pcx (from /trunk/bo1/kain/models/editor/npc_townsman6.pcx:1132)
  •   kain/models/editor/town_civil7.jpg (from /trunk/bo1/kain/models/editor/npc_townsman7.jpg:1132)
  •   kain/models/editor/town_civil7.md2 (from /trunk/bo1/kain/models/editor/npc_townsman7.md2:1132)
  •   kain/models/editor/town_civil7.pcx (from /trunk/bo1/kain/models/editor/npc_townsman7.pcx:1132)
  •   kain/models/editor/town_civil8.jpg (from /trunk/bo1/kain/models/editor/npc_townsman8.jpg:1132)
  •   kain/models/editor/town_civil8.md2 (from /trunk/bo1/kain/models/editor/npc_townsman8.md2:1132)
  •   kain/models/editor/town_civil8.pcx (from /trunk/bo1/kain/models/editor/npc_townsman8.pcx:1132)
  •   kain/models/editor/town_civil9.jpg (from /trunk/bo1/kain/models/editor/npc_townsman9.jpg:1132)
  •   kain/models/editor/town_civil9.md2 (from /trunk/bo1/kain/models/editor/npc_townsman9.md2:1132)
  •   kain/models/editor/town_civil9.pcx (from /trunk/bo1/kain/models/editor/npc_townsman9.pcx:1132)
  •   kain/models/editor/town_maidservant.jpg
  •   kain/models/editor/town_maidservant.md2
  •   kain/models/editor/town_maidservant.pcx
  •   kain/models/editor/town_peasant.jpg
  •   kain/models/editor/town_peasant.md2
  •   kain/models/editor/town_peasant.pcx
  •   kain/models/editor/town_smith.jpg
  •   kain/models/editor/town_smith.md2
  •   kain/models/editor/town_smith.pcx
  •   kain/models/editor/town_wench.jpg
  •   kain/models/editor/town_wench.md2
  •   kain/models/editor/town_wench.pcx
Modified
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/models/editor/enemy.psd
  •   kain/models/editor/enemy_brigand.md2
  •   kain/models/editor/enemy_brigand_mace.md2
  •   kain/models/editor/enemy_brigand_macemerc.md2
  •   kain/models/editor/enemy_brigand_merc.md2
  •   kain/models/editor/enemy_ghast.md2
  •   kain/models/editor/enemy_ghoul.md2
  •   kain/models/editor/enemy_gravedigger.md2
  •   kain/models/editor/enemy_skeleton_green.md2
  •   kain/models/editor/info_player_entry.md2
  •   kain/models/editor/info_player_start.md2
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain_devkit/quakec/csprogs.dat/effect.qc
  •   kain_devkit/quakec/progs.dat/ai.qc
  •   kain_devkit/quakec/progs.dat/combat.qc
  •   kain_devkit/quakec/progs.dat/legacystuff.qc
  •   kain_devkit/quakec/progs.dat/m_brigand.qc
  •   kain_devkit/quakec/progs.dat/m_ghoul.qc
  •   kain_devkit/quakec/progs.dat/m_grvdigger.qc
  •   kain_devkit/quakec/progs.dat/m_skeleton.qc
  •   kain_devkit/quakec/progs.dat/m_townsman.qc
  •   kain_devkit/quakec/progs.dat/monsters.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_make/installscript/installationscript.txt
  •   kain_mapedit/kain.game/kain/entities.ent
Deleted
  •   kain/models/editor/npc_townsman1.jpg
  •   kain/models/editor/npc_townsman1.md2
  •   kain/models/editor/npc_townsman1.pcx
  •   kain/models/editor/npc_townsman10.jpg
  •   kain/models/editor/npc_townsman10.md2
  •   kain/models/editor/npc_townsman10.pcx
  •   kain/models/editor/npc_townsman11.jpg
  •   kain/models/editor/npc_townsman11.md2
  •   kain/models/editor/npc_townsman11.pcx
  •   kain/models/editor/npc_townsman12.jpg
  •   kain/models/editor/npc_townsman12.md2
  •   kain/models/editor/npc_townsman12.pcx
  •   kain/models/editor/npc_townsman13.jpg
  •   kain/models/editor/npc_townsman13.md2
  •   kain/models/editor/npc_townsman13.pcx
  •   kain/models/editor/npc_townsman14.jpg
  •   kain/models/editor/npc_townsman14.md2
  •   kain/models/editor/npc_townsman14.pcx
  •   kain/models/editor/npc_townsman15.jpg
  •   kain/models/editor/npc_townsman15.md2
  •   kain/models/editor/npc_townsman15.pcx
  •   kain/models/editor/npc_townsman16.jpg
  •   kain/models/editor/npc_townsman16.md2
  •   kain/models/editor/npc_townsman16.pcx
  •   kain/models/editor/npc_townsman2.jpg
  •   kain/models/editor/npc_townsman2.md2
  •   kain/models/editor/npc_townsman2.pcx
  •   kain/models/editor/npc_townsman3.jpg
  •   kain/models/editor/npc_townsman3.md2
  •   kain/models/editor/npc_townsman3.pcx
  •   kain/models/editor/npc_townsman4.jpg
  •   kain/models/editor/npc_townsman4.md2
  •   kain/models/editor/npc_townsman4.pcx
  •   kain/models/editor/npc_townsman5.jpg
  •   kain/models/editor/npc_townsman5.md2
  •   kain/models/editor/npc_townsman5.pcx
  •   kain/models/editor/npc_townsman6.jpg
  •   kain/models/editor/npc_townsman6.md2
  •   kain/models/editor/npc_townsman6.pcx
  •   kain/models/editor/npc_townsman7.jpg
  •   kain/models/editor/npc_townsman7.md2
  •   kain/models/editor/npc_townsman7.pcx
  •   kain/models/editor/npc_townsman8.jpg
  •   kain/models/editor/npc_townsman8.md2
  •   kain/models/editor/npc_townsman8.pcx
  •   kain/models/editor/npc_townsman9.jpg
  •   kain/models/editor/npc_townsman9.md2
  •   kain/models/editor/npc_townsman9.pcx

 

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