SVN changelog

3665 by VorteX

Bugfixes for inventory: fixed mouse offset being active with viewport/inventory screen, fixed dark diary being now shown sometimes, fixed gamepad inventory key events

Lire la suite : 3665 by VorteX

3664 by VorteX

Bugfix: gamepad axis buttons not do exit current viewport, "use" button works too

Lire la suite : 3664 by VorteX

3663 by VorteX

Bugfixes:
- fixed exitzone being activated when player spawned in it (causing automatic level exit on map load)
- restored classic Blood Omen cheats (full health, full energy, dark diary)
- all cheats now available in regular mode
- changeyaw now FPS-independent (fixed kain rotating too slow in low FPS)
- fixed crash on dynamic entities load
- fixed bugs with movement and attack keys being sticked on level transition
- fixed keyboard cheats to work again
Features:
- experimental support for Sony DualShock game controller
- new belt for modern HUD (has all 3 pages plus weapon)
- run mode: added separate binding key which activate "Run"
- changed movement binding: shift now activates "run", enter -> use.
- some work on new wolf jumping code (which draws landing zone)
- rebalanced enemies running (most of enemies now runs faster)

Lire la suite : 3663 by VorteX

3662 by VorteX

QC for previous patch\

Lire la suite : 3662 by VorteX

3661 by VorteX

New engine/game build:
- improved x360 gamepad support
- key names are now translatable (added new section to menu.nsx)
- new controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)
- menu: fixed back links (now focuses on proper item)
- menu: now uses fixed binding for joystick

Lire la suite : 3661 by VorteX

3660 by Mean Person

исправления русской локализации настроек управления

Lire la suite : 3660 by Mean Person

3659 by VorteX

Bugfix/feature patch:
- fixed speech not being precached during level load
- run mode footsteps and weapon slash sound not alert enemies
- normal footstep sounds now have only 30% volume
- apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles
- fix entity culling issues (effects not being spawned)

Lire la suite : 3659 by VorteX

3658 by VorteX

9 files

Lire la suite : 3658 by VorteX

3657 by VorteX

Map editor: fix wrong bloodmap path (used for ASE conversion)

Lire la suite : 3657 by VorteX

3656 by VorteX

1 files

Lire la suite : 3656 by VorteX

Sous-catégories