SVN changelog

1172 by VorteX

render infobar font which is used while loading

Read more: 1172 by VorteX

1171 by VorteX

making subtitles eventually let me create proper Control Mind spell, working on it. At moment flay artifacts are replaced with control mind effect. Remove some unused files.

Read more: 1171 by VorteX

1170 by VorteX

remove recently added debug prints/draws

Read more: 1170 by VorteX

1169 by VorteX

Speech blacken backround and sound attenuation option

Read more: 1169 by VorteX

1168 by VorteX

rework speech to used entity code (preparing the system for npc-npc speeches)

Read more: 1168 by VorteX

1167 by VorteX

fix bug in overhead subtitles showing

Read more: 1167 by VorteX

1166 by VorteX

Lots of changes. Add overhead subtitles (see game options) with ability to split up subtitle into several phrases. a tag should be placed in subtitle, where seconds is time from what this phrase will start showing. Phrases are faded between just like subtitles. Since we are supporting both classic and overhead subtitles two more tags added: [] and {}. The [strings] will not be visible in classic subtitles, the string in {} will not be visible in overhead one. This allows us to make slightly different structure of phrases for both subtitle types. "cl_cmd playspeech" is modified to test everything. More work on the way. Need to rerun testinstallstion.cmd!

Read more: 1166 by VorteX

1165 by VorteX

several menu fixes

Read more: 1165 by VorteX

1164 by VorteX

add kain's quotes for all items (not yet in inventory), add first infomark in crypt, near save device, changed nsx parser (any separators is allowed in new syntax). Added per-map speech files (now defined in maplist). Other fixes. Rerun installationscript.cmd.

Read more: 1164 by VorteX

1163 by VorteX

3 more sound files to extract

Read more: 1163 by VorteX

Subcategories