SVN changelog

1182 by VorteX

more work on zeigsturhl, add outdoor lantern (very grude version), new metal textures, new entity parm "_vp" for q3map2, forces vertical texture projection with value being texture dimension (good starting value is 400).

Read more: 1182 by VorteX

1181 by VorteX

Bloodpill +vagfile.h, vagfile.c

Read more: 1181 by VorteX

1180 by VorteX

bugfix: 1) monsters now call death use when posessed. 2) items cant be picked by posessed monsters. 3) increase attack length modifier (0.7-> 0.8) for down-turned actors.

Read more: 1180 by VorteX

1179 by VorteX

add new type of terrain texture (idot - inverse dotproduct, same as -dot but with inverted channels so it could be connected to -f textures). More work in zeigsturhl. Posession now stops with last monster death frame, not by 1 sec counter.

Read more: 1179 by VorteX

1178 by VorteX

some work on type7

Read more: 1178 by VorteX

1177 by VorteX

extract 1 more raw file

Read more: 1177 by VorteX

1176 by VorteX

added headprones-friendly option to sounds, fix sound spatialization on speech, raied up volume of human voices

Read more: 1176 by VorteX

1175 by VorteX

fix bug in kain death

Read more: 1175 by VorteX

1174 by VorteX

4 stones (small brown, big brown, small gray, big gray), new rock terrain texture

Read more: 1174 by VorteX

1173 by VorteX

reworked start scene again, now using posess code

Read more: 1173 by VorteX

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