SVN changelog

1122 by VorteX

a bit of work on nachtolm smith

Read more: 1122 by VorteX

1121 by VorteX

some changes regarding culling

Read more: 1121 by VorteX

1120 by VorteX

fix typos and recently added bug

Read more: 1120 by VorteX

1119 by VorteX

now kain could die and restore from heart if has it (heart gives 4 seconds invulnerability and 40 health points), gameover pic is in work

Read more: 1119 by VorteX

1118 by VorteX

footstep sounds, darken night

Read more: 1118 by VorteX

1117 by VorteX

new line drawer for decorator rain particlespawners, added basic material system (up to 512 materials supported)

Read more: 1117 by VorteX

1116 by VorteX

fix a typo, should install now

Read more: 1116 by VorteX

1115 by VorteX

- dull thunder sounds (heared in houses & dungeons)- lightning effect to houses and dungeons- cryptwnd cubefilter (cryptwnd1.psd) and example cubefilter map (to export cubemap from it, import photoshop_actions.atn into photoshop actions window, edit saving paths in all 'save' actions, and run it)- new version of q3map2 with several fixes

Read more: 1115 by VorteX

1114 by VorteX

more work on ziegsturhl inn, added window, working on second floormenu: changed some options on 'high' graphics menuradiant: added smooth sampling to default light path, removed super 3, super 4 paths because they are too memory consuming, removed 'patch entities' item because it's broken, removed super 2 radiocity light path because it is too long.

Read more: 1114 by VorteX

1113 by VorteX

very beginnings of html radiant manual

Read more: 1113 by VorteX

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