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SVN changelog
805 by VorteX
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25-10-2009
Reorganize thunder sound randomized to not repeat two sound twice in a row. Renormalized volumes of some thunder soundsCrypt1 recompiled.
Read more: 805 by VorteX
803 by VorteX
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25-10-2009
Cleaned up all warnings to not have "\n" in the end (it included automatically).Decorator improved, major cleanup (yet again). Now it can save editing results.Added a very basic feature of "rain drips" effect - a drips from roofs etc. (point set in decorator). Not omtimised at all. Testing required. Cvar "cg_rain_drips" controls effect appearance 0 - no drips, 1 - simple drips, 2 - hi-quality drips (with splash effect). Delete your config.cfg.
Read more: 803 by VorteX
802 by VorteX
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25-10-2009
Make rain follow camera in decorator.Tweak wet effect.Fix bug with item sounds (and all csqc sound) being not played.
Read more: 802 by VorteX
801 by VorteX
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25-10-2009
Fixes on wet effect, moved night desaturate effect to r_glsl_postprocess, commented out all other postprocess effects (blur, sharpen, tonemapping) because there aren't used anyway and eat FPS for branching.
Read more: 801 by VorteX
800 by VorteX
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25-10-2009
optimized Weather_FetchBufadded wet effect (pretty loosy code yet, but it works)
Read more: 800 by VorteX
798 by VorteX
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25-10-2009
Larger weather-related patch:- added second clouds texture, established blend stuff for it- added thunder sounds- added rain sounds- stars not less visible when cloudiness is high- weather now correctly transferred between levels- added "remap" modifier to NetherGen- some other fixes on weather system
Read more: 798 by VorteX
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