SVN changelog

845 by VorteX

title fixed abit

Read more: 845 by VorteX

844 by VorteX

menu updatedfixed several bugs in menu system, rewritten hide/show system (preparing for only-connected-state items)

Read more: 844 by VorteX

843 by VorteX

Fix bug with shadowmap chaotic pixellation on magicsphere lights by making light origin/shadows static.

Read more: 843 by VorteX

842 by Mean Person

4 files

Read more: 842 by Mean Person

841 by VorteX

Menu ported from AQ (very loose, needs re-editing!)

Read more: 841 by VorteX

840 by VorteX

Some shadowmapping tweaks

Read more: 840 by VorteX

839 by VorteX

Add hidden items which spawns once called. Update crypt2a with them (chests + sarcofags). Raised light radius for magic spheres. Several other bugfixes & cleanups on shared entities/scripts/textures.

Read more: 839 by VorteX

838 by VorteX

revert back to old DP release since new is really broken

Read more: 838 by VorteX

837 by VorteX

New DP_CSQC_MODELLIGHT extension (allows CSQC lightgrid manipulations) to fix against engine-sampled lightgrid on gamemodels (engine samples from model origin which often is in solid, hence black, better to sample from the middle-top of model box). New darkplaces beta build - only normal version because new revision from SVN has bug in gloss shader. Added second (taller) animation for sarco3. Added sarco animations to crypt2 + fixed several bugs.

Read more: 837 by VorteX

836 by VorteX

added without-cover version of sarco3

Read more: 836 by VorteX

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