|
SVN changelog
764 by VorteX
-
12-10-2009
Crypt2a almost finished. Added zones attachment (target zones to something). Added func_roof. Fixed sounds to being played.
Read more: 764 by VorteX
763 by VorteX
-
11-10-2009
- Added func_train, and func_static (a static bmodel that does not require SaveID instead of func_wall)- Removed SUB_ functions (a think SUB_ generally was a bad idea)- Update sourcescanner and entities.def with func_rain
Read more: 763 by VorteX
761 by VorteX
-
09-10-2009
Blood Pill - raw: added -chunk key for multitype objects, added -forcetype for extracting with lax type checks
Read more: 761 by VorteX
760 by VorteX
-
09-10-2009
Cumulative commit:- finished abe model- updated engine (many shadowmaps fixes)- updated q3map2 by tangentspace deluxemap hotfix (maps needs recompile!)- now supports per-mesh gloss exponent (groovy! now we can do low exponent on stones and high on metal!), several shaders changed to do such effect, some are still required to set up- unbroke graphics mode 4- hide model for zone_camera trigger (fixed lightnign on graveyard1)
Read more: 760 by VorteX
758 by VorteX
-
08-10-2009
Roland has figured out that kain has 100 heal points at the game start, not 100. Fixing =)
Read more: 758 by VorteX
|
|