SVN changelog

765 by VorteX

updated lights for crypt2a, doubled gloss exponent for coal shader

Read more: 765 by VorteX

764 by VorteX

Crypt2a almost finished. Added zones attachment (target zones to something). Added func_roof. Fixed sounds to being played.

Read more: 764 by VorteX

763 by VorteX

- Added func_train, and func_static (a static bmodel that does not require SaveID instead of func_wall)- Removed SUB_ functions (a think SUB_ generally was a bad idea)- Update sourcescanner and entities.def with func_rain

Read more: 763 by VorteX

762 by VorteX

new room for crypt2a map

Read more: 762 by VorteX

761 by VorteX

Blood Pill - raw: added -chunk key for multitype objects, added -forcetype for extracting with lax type checks

Read more: 761 by VorteX

760 by VorteX

Cumulative commit:- finished abe model- updated engine (many shadowmaps fixes)- updated q3map2 by tangentspace deluxemap hotfix (maps needs recompile!)- now supports per-mesh gloss exponent (groovy! now we can do low exponent on stones and high on metal!), several shaders changed to do such effect, some are still required to set up- unbroke graphics mode 4- hide model for zone_camera trigger (fixed lightnign on graveyard1)

Read more: 760 by VorteX

759 by VorteX

Cleaned up a bot Blood Pill code and installer

Read more: 759 by VorteX

758 by VorteX

Roland has figured out that kain has 100 heal points at the game start, not 100. Fixing =)

Read more: 758 by VorteX

757 by VorteX

1 files

Read more: 757 by VorteX

756 by VorteX

additional installer work

Read more: 756 by VorteX

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