SVN changelog

835 by VorteX

sarco3 animated (opening)

Read more: 835 by VorteX

834 by VorteX

Add license to headers of all files in source. Fixed several bugs with pushables, gamemodels and trains not being saved properly across levels. Added metal gloss to several crypt models.

Read more: 834 by VorteX

833 by VorteX

Add support for shared entity scripted signals. Added misc_gamemodel calling ability.Parms: model:frame X - set frame model:skin X - set skin model:color X - set colormod model:animate (start end speed delay) (start end speed delay) ... - play animation sequencesUpdated chest texture.

Read more: 833 by VorteX

832 by rwgtm

create folder gmey, added model bottle2

Read more: 832 by rwgtm

831 by VorteX

Major rewrite/cleanup of client/server shared entity system. Gamemodel moved to shared entity (was tempentity). Added MakeStatic hack for shared entity (write entity copy to the init string). Added signals feature for shared ents, meaning different update types rather sending full update each time, thats for animating gamemodels.

Read more: 831 by VorteX

830 by VorteX

Re-mark SaveID's on graveyard1

Read more: 830 by VorteX

829 by VorteX

Bugfix patch:* comment thunder sounds made by me until echo glitches will be fixed* update terrain shaders again in hope fix deluxemapping* update build properties in the same hope* fix some sky shader misalignments* fix several bugs on graveyard1, made terrain to cast no shadows (could mess up lightgrid)

Read more: 829 by VorteX

828 by VorteX

Titles for teaser

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827 by VorteX

1 files

Read more: 827 by VorteX

826 by VorteX

crypt2a: add chests (yet not scripted), fix some geometry & bugschest: made bigger texture reworked a bit

Read more: 826 by VorteX

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