SVN changelog

825 by VorteX

* several fixes on graveyard* revert back old grid lightning scale* added gloss textures for spikes

Read more: 825 by VorteX

824 by VorteX

chest version 1

Read more: 824 by VorteX

823 by VorteX

LIGHT: added -lowmem variants to all supersample builds

Read more: 823 by VorteX

822 by VorteX

A bit reduced mem requirements of q3map2 (removed floodlight)

Read more: 822 by VorteX

821 by Mean Person

2 files

Read more: 821 by Mean Person

820 by VorteX

fix sunlights

Read more: 820 by VorteX

819 by VorteX

Fixed bug with lightmap seams on graveyard1. Fix ambient being too bright on day. Fix trees to have 2x less size of lightmap (4x size at all). Change 2x lightmaps on fence to be 1.5x;

Read more: 819 by VorteX

818 by Mean Person

compiled with some better quality

Read more: 818 by Mean Person

817 by VorteX

Make player width less (16 units instead of 26), should fix bug with player affected by moving platforms. Several fixes of crypt2a rlights.

Read more: 817 by VorteX

816 by Mean Person

crypt2a compiled with ultrares 3x3 lightmap

Read more: 816 by Mean Person

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