SVN changelog

755 by VorteX

Blood Pill: added raw type #3, +70-120 images could be detected and extracted

Read more: 755 by VorteX

754 by VorteX

test raw files

Read more: 754 by VorteX

753 by VorteX

1 files

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752 by VorteX

CSQC camera zones: more work

Read more: 752 by VorteX

751 by VorteX

fix alpha on water texture

Read more: 751 by VorteX

750 by VorteX

Blood Omnicide - update engine, starting work on camera zones

Read more: 750 by VorteX

749 by VorteX

and graveyard1

Read more: 749 by VorteX

748 by VorteX

Giant patch for Omnicide:* rewritten from scratch all terrain shaders, not providing all-to-all stages* new water shader* new terrain texture "mossmud", grass, ground, rock and mud reworked, now all with normalmaps* graveyard terrain finished* reworked textures under textures/mausoleum* fixed UVW seams on sarso1 and sarco2 under mapobjects/crypt/* new abe texture* new version of darkplaces* reworked radiant build menu* new version of q3map2 fs-r* models/trees and models/surf moved to mapobjects* cleaned up shaders/ (removed a buch of messy stuff like elevation.shader and terrain_ase.shader)* moved alphamod shaders to separate folder (they was in terrain)* added zone_camera (not work for now)* all maps (except graveyard1) recompiled

Read more: 748 by VorteX

747 by VorteX

make spikesphere.rar as a reference bomb model for newbies

Read more: 747 by VorteX

746 by VorteX

Kain Installer - update devfiles list, now includes all mapmodels and trees, added a bunch of usefull tools for Inno Setup. Added a lame licenses for russian/english langs.

Read more: 746 by VorteX

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