Cumulative commit:- finished abe model- updated engine (many shadowmaps fixes)- updated q3map2 by tangentspace deluxemap hotfix (maps needs recompile!)- now supports per-mesh gloss exponent (groovy! now we can do low exponent on stones and high on metal!), several shaders changed to do such effect, some are still required to set up- unbroke graphics mode 4- hide model for zone_camera trigger (fixed lightnign on graveyard1)