SVN changelog

760 by VorteX

Cumulative commit:- finished abe model- updated engine (many shadowmaps fixes)- updated q3map2 by tangentspace deluxemap hotfix (maps needs recompile!)- now supports per-mesh gloss exponent (groovy! now we can do low exponent on stones and high on metal!), several shaders changed to do such effect, some are still required to set up- unbroke graphics mode 4- hide model for zone_camera trigger (fixed lightnign on graveyard1)
Modified
  •   kain/glsl/default.glsl
  •   kain/graphics4.cfg
  •   kain/graphics7.cfg
  •   kain/maps/crypt1.bsp
  •   kain/maps/terratest.bsp
  •   kain/maps/terratest.map
  •   kain/models/mapobjects/graveyard/abe.md3
  •   kain/models/mapobjects/graveyard/abe.mdo
  •   kain/models/mapobjects/graveyard/abe.psd
  •   kain/models/mapobjects/graveyard/abe.tga
  •   kain/models/mapobjects/graveyard/abe_gloss.tga
  •   kain/models/mapobjects/graveyard/abe_norm.tga
  •   kain/models/mapobjects/graveyard/fence1.mdo
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/liquids.shader
  •   kain/scripts/mapmodels.shader
  •   kain_devkit/quakec/progs.dat/client.qc
  •   kain_devkit/quakec/progs.dat/triggers.qc
  •   kain_mapedit/kain.game/q3map2/q3map2.exe
  •   omnicide-sdl.exe
  •   omnicide.exe

 

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