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SVN changelog
873 by VorteX
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21-11-2009
MenuScript: use buffers instead of hacky tokenstrings, that greatly increases all limits on script size, works faster and makes less memory usage (-2 mb on current configuration of 100 scripts). This also provides opportunity to add simple if/else conditions in future.
Read more: 873 by VorteX
871 by VorteX
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20-11-2009
Optimisations on NetherCode 1.0. Added freeglobal('globalname'), isglobal('globalname'). Variable stuff renamed to temp(), now using direct indexes instead of names (much faster). Max temps is upped to 32. Note that indexes 0-7 used for script parms.
Read more: 871 by VorteX
869 by VorteX
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18-11-2009
Fix bug with focused button receiving hold event when mouse cursor is not over it.
Read more: 869 by VorteX
868 by VorteX
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18-11-2009
Fix 2 bugs with mouse clicking:1. One button was pressed, then cursor moved to another button and released and that cursor got a click release event. 2. Button not getting release state change mouse click is released on non-selectable area.
Read more: 868 by VorteX
867 by VorteX
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18-11-2009
Added basic cursor system. Will be revised in future. Basic QCur syntax:qcursorversion2state1name: size x y // size of cursors center x y // center pos for draw align (in points) pic picname - static picture color r g b - colormod (1 1 1 is white) alpha x - opacity shadow alpha x y - shadow opacity and x/y offsets drawmode x - blending mode (normal, additive, modulate, modulate2x, screen)state2name:...
Read more: 867 by VorteX
866 by VorteX
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18-11-2009
Migrating to new DP version. Fix bug with blinking CSQC entities (torch flames, items). Add "noise" and "noise2" support for triggers (to make them play sound). Add opening sound to stashes and sarco. Made 3 different spawning animations for items, powerups and magic spheres. Tweak some weather settings to match new DP.
Read more: 866 by VorteX
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