SVN changelog

875 by Mean Person

stone2

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874 by Mean Person

2 files

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873 by VorteX

MenuScript: use buffers instead of hacky tokenstrings, that greatly increases all limits on script size, works faster and makes less memory usage (-2 mb on current configuration of 100 scripts). This also provides opportunity to add simple if/else conditions in future.

Read more: 873 by VorteX

872 by VorteX

NetherCode 1.0: now compile statement-by-statement

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871 by VorteX

Optimisations on NetherCode 1.0. Added freeglobal('globalname'), isglobal('globalname'). Variable stuff renamed to temp(), now using direct indexes instead of names (much faster). Max temps is upped to 32. Note that indexes 0-7 used for script parms.

Read more: 871 by VorteX

870 by VorteX

A bit of work on options menu

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869 by VorteX

Fix bug with focused button receiving hold event when mouse cursor is not over it.

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868 by VorteX

Fix 2 bugs with mouse clicking:1. One button was pressed, then cursor moved to another button and released and that cursor got a click release event. 2. Button not getting release state change mouse click is released on non-selectable area.

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867 by VorteX

Added basic cursor system. Will be revised in future. Basic QCur syntax:qcursorversion2state1name: size x y // size of cursors center x y // center pos for draw align (in points) pic picname - static picture color r g b - colormod (1 1 1 is white) alpha x - opacity shadow alpha x y - shadow opacity and x/y offsets drawmode x - blending mode (normal, additive, modulate, modulate2x, screen)state2name:...

Read more: 867 by VorteX

866 by VorteX

Migrating to new DP version. Fix bug with blinking CSQC entities (torch flames, items). Add "noise" and "noise2" support for triggers (to make them play sound). Add opening sound to stashes and sarco. Made 3 different spawning animations for items, powerups and magic spheres. Tweak some weather settings to match new DP.

Read more: 866 by VorteX

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