SVN changelog

1114 by VorteX

more work on ziegsturhl inn, added window, working on second floormenu: changed some options on 'high' graphics menuradiant: added smooth sampling to default light path, removed super 3, super 4 paths because they are too memory consuming, removed 'patch entities' item because it's broken, removed super 2 radiocity light path because it is too long.
Added
  •   kain/retexture/towns/glass1_1.psd
  •   kain/retexture/towns/glass1_1.tga
  •   kain/retexture/towns/glass1_1_gloss.tga
  •   kain/retexture/towns/glass1_1_norm.tga
  •   kain/retexture/towns/glassenv1_1.jpg
  •   kain/retexture/towns/glassenv1_1_norm.tga
  •   kain/textures/envmaps/glass_env.psd
  •   kain/textures/envmaps/glass_env.tga
  •   kain/textures/towns/door1_1.tga
  •   kain/textures/towns/door2_1.tga
  •   kain/textures/towns/glass1_1.tga
  •   kain/textures/towns/glassenv1_1.tga
Modified
  •   kain
  •   kain/data
  •   kain/maps
  •   kain/maps/ziegsturhl_inn.bsp
  •   kain/maps/ziegsturhl_inn.map
  •   kain/maps/ziegsturhl_inn.rtlights
  •   kain/retexture/towns
  •   kain/script/locale/en-US/menu.nsx
  •   kain/script/locale/ru-RU/menu.nsx
  •   kain/script/menu/config.ns2
  •   kain/script/menu/menu.ns2
  •   kain/scripts/common.shader
  •   kain/scripts/models_envmap.shader
  •   kain/scripts/models_fx.shader
  •   kain/scripts/shaderlist.txt
  •   kain/scripts/textures_town.shader
  •   kain_mapedit/kain.game/default_build_menu.xml

 

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