SVN changelog

2845 by VorteX

bat statue matrials - add dpmeshcollisions

Read more: 2845 by VorteX

2844 by VorteX

models/mapobjects/dungeon/rbutton1 - fix scale, add material names, export md3.

Read more: 2844 by VorteX

2843 by Sidesman

1 files

Read more: 2843 by Sidesman

2842 by VorteX

Fix wolf form spell (jump).

Read more: 2842 by VorteX

2841 by VorteX

Default snd_swapstereo to 0 (was 1).

Read more: 2841 by VorteX

2840 by VorteX

1 files

Read more: 2840 by VorteX

2839 by VorteX

Raised turning speed from 10 to 15 for player, from 30 to 35 for monster.

Read more: 2839 by VorteX

2838 by VorteX

Work on locations:- w1m1-cemetery-mausoleum: added above-the-door marks, fixed corners- w1m1-cemetery-crypt, w1m1-cemetery-crypt2: fixed corners- w1m3-pillars-crypt2: minor fixesCleanups:- zone_spikes -> trigger_hurt- zone_slick -> trigger_environment (merged)- zone_event -> trigger_event- zone_neutral -> trigger_environment (merged)Effects:- glares for projectiles- corpses and gibs are now faded awayGameplay changes:- spell casting now check for button press event- fixed rain sound (broken on one of previous commits)- Made all sprite models smaller (better looks, more faithful)- Fixed bugs with missile movement interpolation- Improved sprite->3d model override (added "offset", "alpha" keywords)- Fixed walk speed on kain's murderer- Improved Flay homing (now looks more fancy)- Player now slides on very steep slopes (if not pressing move buttons)

Read more: 2838 by VorteX

2837 by VorteX

+ materials

Read more: 2837 by VorteX

2836 by VorteX

Fixed model: models/mapobjects/crypt/col3 (now using col1 texture).

Read more: 2836 by VorteX

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