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SVN changelog
2864 by VorteX
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03-12-2012
models/mapobjects/forge/bigfloor_norm - remove unneeded alpha, fix black "empty zone"
Read more: 2864 by VorteX
2860 by VorteX
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02-12-2012
Terrain materials split into separate themes - each theme have all permutations generated while there is no connection between themes. This greatly reduces amount of possible permutations (about 2/3 of current state) and increases amount of materials that could be used.Pushed "red dungeon" theme (and w1m4-wilderness-cave) - new HD wall textures and floor.Gameplay fixes:- default fov for misc_viewport is now 70- slightly raised normal overhead camera (match state before recent commit)- eagle eye camera fov is changed from 70 to 50 (match state before recent commit)
Read more: 2860 by VorteX
2858 by VorteX
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02-12-2012
Cumulative gameplay patch:- Fixed window FOV calculations to fully match engine, this changes appearance of viewports- Lowered eye position for first-person mode- Increased additive blend intensity for corpse fade- Fixed walk animation to be more more smooth, sharp and clean. Removed "force walk" feature (which forces player movement according to animation even if player not holding move buttons).- Renamed all material definitions to incldue mtr_ prefis. Example: surfaceparm stone become surfaceparm mtr_stone.- Fixed first-person mode movement- Minor cleanups of code
Read more: 2858 by VorteX
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