SVN changelog

2865 by VorteX

Working on forge bigfloor's materials.

Read more: 2865 by VorteX

2864 by VorteX

models/mapobjects/forge/bigfloor_norm - remove unneeded alpha, fix black "empty zone"

Read more: 2864 by VorteX

2863 by VorteX

bigfloor1_gloss -> bigfloor1

Read more: 2863 by VorteX

2862 by Userdelete

6 files

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2861 by VorteX

+missing files

Read more: 2861 by VorteX

2860 by VorteX

Terrain materials split into separate themes - each theme have all permutations generated while there is no connection between themes. This greatly reduces amount of possible permutations (about 2/3 of current state) and increases amount of materials that could be used.Pushed "red dungeon" theme (and w1m4-wilderness-cave) - new HD wall textures and floor.Gameplay fixes:- default fov for misc_viewport is now 70- slightly raised normal overhead camera (match state before recent commit)- eagle eye camera fov is changed from 70 to 50 (match state before recent commit)

Read more: 2860 by VorteX

2859 by VorteX

+Modified model scripts and compiled QC

Read more: 2859 by VorteX

2858 by VorteX

Cumulative gameplay patch:- Fixed window FOV calculations to fully match engine, this changes appearance of viewports- Lowered eye position for first-person mode- Increased additive blend intensity for corpse fade- Fixed walk animation to be more more smooth, sharp and clean. Removed "force walk" feature (which forces player movement according to animation even if player not holding move buttons).- Renamed all material definitions to incldue mtr_ prefis. Example: surfaceparm stone become surfaceparm mtr_stone.- Fixed first-person mode movement- Minor cleanups of code

Read more: 2858 by VorteX

2857 by VorteX

Refresh folder of concept art from AmDDReD.

Read more: 2857 by VorteX

2856 by VorteX

Decorator brush definition for mushrooms.

Read more: 2856 by VorteX

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