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SVN changelog
2825 by VorteX
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29-10-2012
Gameplay changes:- added Y camera shifting and increased vertical fov for overhead camera. This gives better experience and observation of bottom-screen area. Also gives a bit more othographic-like looks.- formed legacymodel-3dmodel override system (so sprites can be overriden by 3d models with least code rewrite).- g_legacy 2 now forces all enemies to be sprites (including ones with 3d model override)- better interpolation for missiles and gamemodels- gib explosion effect tweaked- added all 5 captives (one 3d model and 4 sprite-based ones)- changed syntax for defining camera effects in map scripts- QC support for recent sound renaming- enemies now have walk & run animation (walk is just a bit slowed run animation, used for path following)- rogue attack: when knife get blown by energy bolt, knife get destroyed- nomonsters 1 now dont remove neutral monsters (such as green skeleton and captives)- reduced overhead camera heights as it seems affects FPS too much- forced dynamic VBO to 0 as it have some bad FPS impact on some systems- fake shadows cast-from-world are now map-dependent (set via map script) as it have bad FPS impact on some maps and almost no visual effect- added test universal jointAdded materials for recent texture commits.
Read more: 2825 by VorteX
2823 by VorteX
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29-10-2012
New crypt models textured (some are slightly edited): bone_door, bone_spine, bone_skull2, bone_wall_decore, bone_wall_skeleton, crypt buttons.
Read more: 2823 by VorteX
2820 by VorteX
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29-10-2012
Fixed old q3map2 bug with vertex lighting being wrong on misc_models with no "force meta" spawnflags and > 1000 triangles.
Read more: 2820 by VorteX
2819 by VorteX
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29-10-2012
Radiant: preview build now does 12 units lightmap sample size instead of 16.
Read more: 2819 by VorteX
2818 by VorteX
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29-10-2012
New entity defs version:- minor fixes for field names- path_way removed- added all captive_ entities
Read more: 2818 by VorteX
2817 by VorteX
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29-10-2012
Captive sprites unpacking added for pill.big installation. It is recommended to re-run test installation: http://omnicide.razorwind.ru/w/index.php/Repository_Reference/Building_a_Game
Read more: 2817 by VorteX
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