Big cumulative patch:
- BloodMap: patch (v1.5.1) fixing problems with lightgrid and normal smoothing.
- BloodMap: fixed most of brush faces seams caused by low precision brush planes handling.
- BloodMap: better misc_model lightmapping.
- BloodMap: improved lightmap stitching which reduces amount of lightmap seams.
- Engine: Added self shadowing for offsetmapped texture (dpselfshadowing shader keyword).
- Engine: new r_celtexturing mode (reduces constrast of diffuse textures).
- Engine: fixed many-lightmaps DP crash.
- Engine: new engine debug cvars.
- Game: new cvar cg_light_glares_brightness.
- Game: fix legacymap eagle camera bug, reduced legacymap scale 30 -> 26.
- Game: added many targets triggering. Each trigger object can have up to 8 targets (target...target8).
- Game: improved entity definitions.
- Models: added pivot point and light point tags to many gamemodels.
- Radiant: minor changes in the build system. Final build renamed to regular build. Ambient occlusion settings and light grid size now reside in map build script (was worldspawn keys before). Plus build process now share same console window.