SVN changelog

3347 by VorteX

Big cumulative patch:
- BloodMap: patch (v1.5.1) fixing problems with lightgrid and normal smoothing.
- BloodMap: fixed most of brush faces seams caused by low precision brush planes handling.
- BloodMap: better misc_model lightmapping.
- BloodMap: improved lightmap stitching which reduces amount of lightmap seams.
- Engine: Added self shadowing for offsetmapped texture (dpselfshadowing shader keyword).
- Engine: new r_celtexturing mode (reduces constrast of diffuse textures).
- Engine: fixed many-lightmaps DP crash.
- Engine: new engine debug cvars.
- Game: new cvar cg_light_glares_brightness.
- Game: fix legacymap eagle camera bug, reduced legacymap scale 30 -> 26.
- Game: added many targets triggering. Each trigger object can have up to 8 targets (target...target8).
- Game: improved entity definitions.
- Models: added pivot point and light point tags to many gamemodels.
- Radiant: minor changes in the build system. Final build renamed to regular build. Ambient occlusion settings and light grid size now reside in map build script (was worldspawn keys before). Plus build process now share same console window.
Added
  •   devkit/photoshop_actions.atn
  •   kain/game/maps/w1m5-nachtholm-inn.nsx
  •   kain/maps/test-battle
  •   kain/maps/test-battle/lm_0000.png
  •   kain/maps/test-battle/lm_0001.tga
  •   kain/maps/test-crypt1
  •   kain/maps/test-crypt1/lm_0000.png
  •   kain/maps/test-crypt1/lm_0001.tga
  •   kain/maps/test-crypt2
  •   kain/maps/test-crypt2/lm_0000.png
  •   kain/maps/test-crypt2/lm_0001.tga
  •   kain/maps/test-crypt3
  •   kain/maps/test-crypt3/lm_0000.png
  •   kain/maps/test-crypt3/lm_0001.tga
  •   kain/maps/test-crypt4
  •   kain/maps/test-crypt4/lm_0000.png
  •   kain/maps/test-crypt4/lm_0001.tga
  •   kain/maps/test-puzzle
  •   kain/maps/test-puzzle/lm_0000.png
  •   kain/maps/test-puzzle/lm_0001.tga
  •   kain/maps/test-terrain2
  •   kain/maps/test-terrain2/lm_0000.png
  •   kain/maps/test-terrain2/lm_0001.tga
  •   kain/maps/w0m1-ziegsturhl_foliage.reg
  •   kain/maps/w1m2-ziegsturhl-cave_foliage.reg
  •   kain/maps/w1m4-wilderness-cave_foliage.reg
  •   kain/maps/w1m5-nachtholm-inn
  •   kain/maps/w1m5-nachtholm-inn/lm_0000.png
  •   kain/maps/w1m5-nachtholm-inn/lm_0001.tga
  •   kain/maps/w1m5-nachtholm-inn.bsp
  •   kain/maps/w1m5-nachtholm-inn.build
  •   kain/maps/w1m5-nachtholm-inn.map
  •   kain/maps/w1m5-nachtholm-inn.res.obj
  •   kain/maps/w1m5-nachtholm-inn.rtlights
  •   kain/maps/w1m5-nachtholm-smith
  •   kain/maps/w1m5-nachtholm-smith/lm_0000.png
  •   kain/maps/w1m5-nachtholm-smith/lm_0001.tga
  •   kain/models/mapobjects/crypt/bowl1.ase
  •   kain/models/mapobjects/crypt/bowl2.ase
  •   kain/models/mapobjects/crypt/bowl4.ase
  •   kain/models/mapobjects/crypt/statue1_1.ase
  •   kain/models/mapobjects/crypt/statue1_2.ase
  •   kain/models/mapobjects/crypt/statue1_2r.ase
  •   kain/models/mapobjects/misc/stone1_1.ase
  •   kain/models/mapobjects/misc/stone1_2.ase
  •   kain/models/mapobjects/misc/stone2_1.ase
  •   kain/models/mapobjects/misc/stone2_2.ase
  •   kain/radiant/textures/common/region.tga
  •   kain/sound/demon
  •   kain/sound/demon/dland2.wav
  •   kain/sound/enviro/train1retrain.wav
  •   kain/sound/enviro/train1start.wav
  •   kain/sound/enviro/train1stop.wav
  •   mapeditor/kain.game/FreeImage.dll
  •   mapeditor/kain.game/build_map.cmd
  •   mapeditor/kain.game/notepad2.exe
  •   mapeditor/kain.game/notepad2.ini
  •   mapeditor/kain.game/notepad2.txt
  •   mapeditor/kain.game/rwgtex.exe
Modified
  •   bin32/omnicide-dev.exe
  •   bin32/omnicide.exe
  •   devkit/notepad++/notepad++_Q3Shader.xml
  •   devkit/quakec/csprogs.dat/env_theme_dungeon.qc
  •   devkit/quakec/csprogs.dat/env_theme_outdoor.qc
  •   devkit/quakec/csprogs.dat/legacymap.qc
  •   devkit/quakec/csprogs.dat/sh_actor.qc
  •   devkit/quakec/csprogs.dat/sh_light.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/items.qc
  •   devkit/quakec/progs.dat/legacymap.qc
  •   devkit/quakec/progs.dat/light.qc
  •   devkit/quakec/progs.dat/m_animal.qc
  •   devkit/quakec/progs.dat/m_ariel.qc
  •   devkit/quakec/progs.dat/m_brigand.qc
  •   devkit/quakec/progs.dat/m_captive.qc
  •   devkit/quakec/progs.dat/m_ghoul.qc
  •   devkit/quakec/progs.dat/m_gog.qc
  •   devkit/quakec/progs.dat/m_grvdigger.qc
  •   devkit/quakec/progs.dat/m_guard.qc
  •   devkit/quakec/progs.dat/m_gypsy.qc
  •   devkit/quakec/progs.dat/m_rogue.qc
  •   devkit/quakec/progs.dat/m_skeleton.qc
  •   devkit/quakec/progs.dat/m_townsman.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/pathing.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/playerclient.qc
  •   devkit/quakec/progs.dat/q3map2.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/scripting.qc
  •   devkit/quakec/progs.dat/speech.qc
  •   devkit/quakec/progs.dat/teleportation.qc
  •   devkit/quakec/progs.dat/train.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/progs.dat/walls.qc
  •   devkit/quakec/src2ent.exe
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/game/engine.cfg
  •   kain/game/models/mapobjects/inn/bar1.nsx
  •   kain/game/models/mapobjects/inn/bar2.nsx
  •   kain/game/models/mapobjects/inn/bar3.nsx
  •   kain/game/models/mapobjects/inn/bar4.nsx
  •   kain/game/omnicide.cfg
  •   kain/glsl/default.glsl
  •   kain/maps/null.bsp
  •   kain/maps/null.build
  •   kain/maps/test-battle.bsp
  •   kain/maps/test-battle.build
  •   kain/maps/test-crypt1.bsp
  •   kain/maps/test-crypt1.build
  •   kain/maps/test-crypt1.map
  •   kain/maps/test-crypt1.rtlights
  •   kain/maps/test-crypt2.bsp
  •   kain/maps/test-crypt2.build
  •   kain/maps/test-crypt2.map
  •   kain/maps/test-crypt3.bsp
  •   kain/maps/test-crypt3.build
  •   kain/maps/test-crypt3.map
  •   kain/maps/test-crypt4.bsp
  •   kain/maps/test-crypt4.build
  •   kain/maps/test-crypt4.map
  •   kain/maps/test-dungeon.bsp
  •   kain/maps/test-dungeon.build
  •   kain/maps/test-puzzle.bsp
  •   kain/maps/test-puzzle.build
  •   kain/maps/test-puzzle.map
  •   kain/maps/test-terrain.bsp
  •   kain/maps/test-terrain.build
  •   kain/maps/test-terrain.map
  •   kain/maps/test-terrain2.bsp
  •   kain/maps/test-terrain2.build
  •   kain/maps/w0m1-ziegsturhl/lm_0000.png
  •   kain/maps/w0m1-ziegsturhl/lm_0001.tga
  •   kain/maps/w0m1-ziegsturhl-act1.bsp
  •   kain/maps/w0m1-ziegsturhl-act1.build
  •   kain/maps/w0m1-ziegsturhl-act1.log
  •   kain/maps/w0m1-ziegsturhl-house/lm_0000.png
  •   kain/maps/w0m1-ziegsturhl-house/lm_0001.tga
  •   kain/maps/w0m1-ziegsturhl-house.bsp
  •   kain/maps/w0m1-ziegsturhl-house.build
  •   kain/maps/w0m1-ziegsturhl-house.log
  •   kain/maps/w0m1-ziegsturhl-house.map
  •   kain/maps/w0m1-ziegsturhl-inn/lm_0000.png
  •   kain/maps/w0m1-ziegsturhl-inn/lm_0001.tga
  •   kain/maps/w0m1-ziegsturhl-inn.bsp
  •   kain/maps/w0m1-ziegsturhl-inn.build
  •   kain/maps/w0m1-ziegsturhl-inn.log
  •   kain/maps/w0m1-ziegsturhl-inn.map
  •   kain/maps/w0m1-ziegsturhl.bsp
  •   kain/maps/w0m1-ziegsturhl.build
  •   kain/maps/w0m1-ziegsturhl.log
  •   kain/maps/w0m1-ziegsturhl.map
  •   kain/maps/w1m1-cemetery/lm_0000.png
  •   kain/maps/w1m1-cemetery/lm_0001.tga
  •   kain/maps/w1m1-cemetery-act2.bsp
  •   kain/maps/w1m1-cemetery-act2.build
  •   kain/maps/w1m1-cemetery-act2.log
  •   kain/maps/w1m1-cemetery-crypt/lm_0000.png
  •   kain/maps/w1m1-cemetery-crypt/lm_0001.tga
  •   kain/maps/w1m1-cemetery-crypt.bsp
  •   kain/maps/w1m1-cemetery-crypt.build
  •   kain/maps/w1m1-cemetery-crypt.log
  •   kain/maps/w1m1-cemetery-crypt.map
  •   kain/maps/w1m1-cemetery-crypt.res.obj
  •   kain/maps/w1m1-cemetery-crypt2/lm_0000.png
  •   kain/maps/w1m1-cemetery-crypt2/lm_0001.tga
  •   kain/maps/w1m1-cemetery-crypt2.bsp
  •   kain/maps/w1m1-cemetery-crypt2.build
  •   kain/maps/w1m1-cemetery-crypt2.log
  •   kain/maps/w1m1-cemetery-crypt2.map
  •   kain/maps/w1m1-cemetery-crypt2.res.obj
  •   kain/maps/w1m1-cemetery-mausoleum/lm_0000.png
  •   kain/maps/w1m1-cemetery-mausoleum/lm_0001.tga
  •   kain/maps/w1m1-cemetery-mausoleum.bsp
  •   kain/maps/w1m1-cemetery-mausoleum.build
  •   kain/maps/w1m1-cemetery-mausoleum.log
  •   kain/maps/w1m1-cemetery-mausoleum.map
  •   kain/maps/w1m1-cemetery.bsp
  •   kain/maps/w1m1-cemetery.build
  •   kain/maps/w1m1-cemetery.log
  •   kain/maps/w1m1-cemetery.map
  •   kain/maps/w1m1-cemetery.res.obj
  •   kain/maps/w1m2-ziegsturhl/lm_0000.png
  •   kain/maps/w1m2-ziegsturhl/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-cave/lm_0000.png
  •   kain/maps/w1m2-ziegsturhl-cave/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-cave.bsp
  •   kain/maps/w1m2-ziegsturhl-cave.build
  •   kain/maps/w1m2-ziegsturhl-cave.log
  •   kain/maps/w1m2-ziegsturhl-cave.map
  •   kain/maps/w1m2-ziegsturhl-cave.res.obj
  •   kain/maps/w1m2-ziegsturhl-cave.rtlights
  •   kain/maps/w1m2-ziegsturhl-house/lm_0000.png
  •   kain/maps/w1m2-ziegsturhl-house/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-house.bsp
  •   kain/maps/w1m2-ziegsturhl-house.build
  •   kain/maps/w1m2-ziegsturhl-house.log
  •   kain/maps/w1m2-ziegsturhl-house.map
  •   kain/maps/w1m2-ziegsturhl-house2/lm_0000.png
  •   kain/maps/w1m2-ziegsturhl-house2/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-house2.bsp
  •   kain/maps/w1m2-ziegsturhl-house2.build
  •   kain/maps/w1m2-ziegsturhl-house2.log
  •   kain/maps/w1m2-ziegsturhl-house2.map
  •   kain/maps/w1m2-ziegsturhl-house3/lm_0000.png
  •   kain/maps/w1m2-ziegsturhl-house3/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-house3.bsp
  •   kain/maps/w1m2-ziegsturhl-house3.build
  •   kain/maps/w1m2-ziegsturhl-house3.log
  •   kain/maps/w1m2-ziegsturhl-house3.map
  •   kain/maps/w1m2-ziegsturhl-house4/lm_0000.png
  •   kain/maps/w1m2-ziegsturhl-house4/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-house4.bsp
  •   kain/maps/w1m2-ziegsturhl-house4.build
  •   kain/maps/w1m2-ziegsturhl-house4.log
  •   kain/maps/w1m2-ziegsturhl-house4.map
  •   kain/maps/w1m2-ziegsturhl-inn/lm_0000.png
  •   kain/maps/w1m2-ziegsturhl-inn/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-inn.bsp
  •   kain/maps/w1m2-ziegsturhl-inn.build
  •   kain/maps/w1m2-ziegsturhl-inn.log
  •   kain/maps/w1m2-ziegsturhl-inn.map
  •   kain/maps/w1m2-ziegsturhl.bsp
  •   kain/maps/w1m2-ziegsturhl.build
  •   kain/maps/w1m2-ziegsturhl.log
  •   kain/maps/w1m2-ziegsturhl.map
  •   kain/maps/w1m2-ziegsturhl.res.obj
  •   kain/maps/w1m2-ziegsturhl_foliage2.reg
  •   kain/maps/w1m3-pillars/lm_0000.png
  •   kain/maps/w1m3-pillars/lm_0001.tga
  •   kain/maps/w1m3-pillars-act4.bsp
  •   kain/maps/w1m3-pillars-act4.build
  •   kain/maps/w1m3-pillars-act4.log
  •   kain/maps/w1m3-pillars-crypt/lm_0000.png
  •   kain/maps/w1m3-pillars-crypt/lm_0001.tga
  •   kain/maps/w1m3-pillars-crypt.bsp
  •   kain/maps/w1m3-pillars-crypt.build
  •   kain/maps/w1m3-pillars-crypt.log
  •   kain/maps/w1m3-pillars-crypt.map
  •   kain/maps/w1m3-pillars-crypt.res.obj
  •   kain/maps/w1m3-pillars-crypt.rtlights
  •   kain/maps/w1m3-pillars-crypt2/lm_0000.png
  •   kain/maps/w1m3-pillars-crypt2/lm_0001.tga
  •   kain/maps/w1m3-pillars-crypt2.bsp
  •   kain/maps/w1m3-pillars-crypt2.build
  •   kain/maps/w1m3-pillars-crypt2.log
  •   kain/maps/w1m3-pillars-crypt2.map
  •   kain/maps/w1m3-pillars-crypt2.res.obj
  •   kain/maps/w1m3-pillars.bsp
  •   kain/maps/w1m3-pillars.build
  •   kain/maps/w1m3-pillars.log
  •   kain/maps/w1m3-pillars.map
  •   kain/maps/w1m3-pillars.res.obj
  •   kain/maps/w1m4-wilderness/lm_0000.png
  •   kain/maps/w1m4-wilderness/lm_0001.tga
  •   kain/maps/w1m4-wilderness-cave/lm_0000.png
  •   kain/maps/w1m4-wilderness-cave/lm_0001.tga
  •   kain/maps/w1m4-wilderness-cave.bsp
  •   kain/maps/w1m4-wilderness-cave.build
  •   kain/maps/w1m4-wilderness-cave.log
  •   kain/maps/w1m4-wilderness-cave.map
  •   kain/maps/w1m4-wilderness-cave.res.obj
  •   kain/maps/w1m4-wilderness-cave.rtlights
  •   kain/maps/w1m4-wilderness-cave2/lm_0000.png
  •   kain/maps/w1m4-wilderness-cave2/lm_0001.tga
  •   kain/maps/w1m4-wilderness-cave2-ancient/lm_0000.png
  •   kain/maps/w1m4-wilderness-cave2-ancient/lm_0001.tga
  •   kain/maps/w1m4-wilderness-cave2-ancient.bsp
  •   kain/maps/w1m4-wilderness-cave2-ancient.build
  •   kain/maps/w1m4-wilderness-cave2-ancient.log
  •   kain/maps/w1m4-wilderness-cave2-ancient.map
  •   kain/maps/w1m4-wilderness-cave2.bsp
  •   kain/maps/w1m4-wilderness-cave2.build
  •   kain/maps/w1m4-wilderness-cave2.log
  •   kain/maps/w1m4-wilderness-cave2.map
  •   kain/maps/w1m4-wilderness-forge/lm_0000.png
  •   kain/maps/w1m4-wilderness-forge/lm_0001.tga
  •   kain/maps/w1m4-wilderness-forge.bsp
  •   kain/maps/w1m4-wilderness-forge.build
  •   kain/maps/w1m4-wilderness-forge.log
  •   kain/maps/w1m4-wilderness-forge.map
  •   kain/maps/w1m4-wilderness-forge.res.obj
  •   kain/maps/w1m4-wilderness.bsp
  •   kain/maps/w1m4-wilderness.build
  •   kain/maps/w1m4-wilderness.log
  •   kain/maps/w1m4-wilderness.map
  •   kain/maps/w1m4-wilderness.res.obj
  •   kain/maps/w1m4-wilderness_foliage2.reg
  •   kain/maps/w1m5-nachtholm/lm_0000.png
  •   kain/maps/w1m5-nachtholm/lm_0001.tga
  •   kain/maps/w1m5-nachtholm-fountain/lm_0000.png
  •   kain/maps/w1m5-nachtholm-fountain/lm_0001.tga
  •   kain/maps/w1m5-nachtholm-fountain.bsp
  •   kain/maps/w1m5-nachtholm-fountain.build
  •   kain/maps/w1m5-nachtholm-fountain.log
  •   kain/maps/w1m5-nachtholm-fountain.map
  •   kain/maps/w1m5-nachtholm-fountain.res.obj
  •   kain/maps/w1m5-nachtholm-henge/lm_0000.png
  •   kain/maps/w1m5-nachtholm-henge/lm_0001.tga
  •   kain/maps/w1m5-nachtholm-henge.bsp
  •   kain/maps/w1m5-nachtholm-henge.build
  •   kain/maps/w1m5-nachtholm-henge.log
  •   kain/maps/w1m5-nachtholm-henge.map
  •   kain/maps/w1m5-nachtholm-henge2/lm_0000.png
  •   kain/maps/w1m5-nachtholm-henge2/lm_0001.tga
  •   kain/maps/w1m5-nachtholm-henge2.bsp
  •   kain/maps/w1m5-nachtholm-henge2.build
  •   kain/maps/w1m5-nachtholm-henge2.log
  •   kain/maps/w1m5-nachtholm-henge2.map
  •   kain/maps/w1m5-nachtholm-smith.bsp
  •   kain/maps/w1m5-nachtholm-smith.build
  •   kain/maps/w1m5-nachtholm-smith.log
  •   kain/maps/w1m5-nachtholm-smith.map
  •   kain/maps/w1m5-nachtholm-smith.res.obj
  •   kain/maps/w1m5-nachtholm.bsp
  •   kain/maps/w1m5-nachtholm.build
  •   kain/maps/w1m5-nachtholm.log
  •   kain/maps/w1m5-nachtholm.map
  •   kain/maps/w1m6-steinchencroe/lm_0000.png
  •   kain/maps/w1m6-steinchencroe/lm_0001.tga
  •   kain/maps/w1m6-steinchencroe.bsp
  •   kain/maps/w1m6-steinchencroe.build
  •   kain/maps/w1m6-steinchencroe.log
  •   kain/maps/w1m6-steinchencroe.map
  •   kain/maps/w1m7-vasserbunde/lm_0000.png
  •   kain/maps/w1m7-vasserbunde/lm_0001.tga
  •   kain/maps/w1m7-vasserbunde.bsp
  •   kain/maps/w1m7-vasserbunde.build
  •   kain/maps/w1m7-vasserbunde.log
  •   kain/maps/w1m7-vasserbunde.map
  •   kain/maps/w9m1-wheeloffire.build
  •   kain/maps/w9m1-wheeloffire.log
  •   kain/models/mapobjects/crypt/bowl1.md3
  •   kain/models/mapobjects/crypt/bowl2.md3
  •   kain/models/mapobjects/crypt/bowl4.md3
  •   kain/models/mapobjects/crypt/col1.ASE
  •   kain/models/mapobjects/crypt/col1.md3
  •   kain/models/mapobjects/crypt/col2.ASE
  •   kain/models/mapobjects/crypt/col2.md3
  •   kain/models/mapobjects/crypt/col3.ASE
  •   kain/models/mapobjects/crypt/col3.md3
  •   kain/models/mapobjects/crypt/col4.ASE
  •   kain/models/mapobjects/crypt/col4.md3
  •   kain/models/mapobjects/crypt/col5.ASE
  •   kain/models/mapobjects/crypt/col5.md3
  •   kain/models/mapobjects/crypt/col6.ASE
  •   kain/models/mapobjects/crypt/col6.md3
  •   kain/models/mapobjects/crypt/col7.ASE
  •   kain/models/mapobjects/crypt/col7.md3
  •   kain/models/mapobjects/crypt/statue1_1.md3
  •   kain/models/mapobjects/crypt/statue1_2.md3
  •   kain/models/mapobjects/crypt/statue1_2r.md3
  •   kain/models/mapobjects/inn/bar1.ASE
  •   kain/models/mapobjects/inn/bar1.md3
  •   kain/models/mapobjects/inn/bar2.ASE
  •   kain/models/mapobjects/inn/bar2.md3
  •   kain/models/mapobjects/inn/bar3.ASE
  •   kain/models/mapobjects/inn/bar3.md3
  •   kain/models/mapobjects/inn/bar4.ASE
  •   kain/models/mapobjects/inn/bar4.md3
  •   kain/models/mapobjects/inn/barrel1_1.md3
  •   kain/models/mapobjects/inn/barrel1_2.md3
  •   kain/models/mapobjects/inn/barrel1_3.md3
  •   kain/models/mapobjects/inn/barrel2_1.md3
  •   kain/models/mapobjects/inn/barrel2_2.md3
  •   kain/models/mapobjects/inn/barrel2_3.md3
  •   kain/models/mapobjects/inn/barrel3_1.md3
  •   kain/models/mapobjects/inn/barrel3_2.md3
  •   kain/models/mapobjects/inn/barrel3_3.md3
  •   kain/models/mapobjects/inn/chair1.ASE
  •   kain/models/mapobjects/inn/chair1.md3
  •   kain/models/mapobjects/inn/chair2.ASE
  •   kain/models/mapobjects/inn/chair2.md3
  •   kain/models/mapobjects/misc/chest1_1.md3
  •   kain/models/mapobjects/misc/chest1_2.md3
  •   kain/models/mapobjects/misc/stone1_1.md3
  •   kain/models/mapobjects/misc/stone1_2.md3
  •   kain/models/mapobjects/misc/stone2_1.md3
  •   kain/models/mapobjects/misc/stone2_2.md3
  •   kain/models/mapobjects/misc/telepod1_1.ase
  •   kain/models/mapobjects/misc/telepod1_1.md3
  •   kain/models/mapobjects/misc/telepod2_1.ase
  •   kain/models/mapobjects/misc/telepod2_1.md3
  •   kain/models/mapobjects/misc/telepod3_1.ase
  •   kain/models/mapobjects/misc/telepod3_1.md3
  •   kain/models/mapobjects/misc/telepod4_1.ase
  •   kain/models/mapobjects/misc/telepod4_1.md3
  •   kain/models/maps/wilderness/terrain_cave1_passage.ase
  •   kain/models/maps/ziegsturhl/cave.ase
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/radiant/scripts/terrain.shader
  •   kain/radiant/scripts/terrain_cave.shader
  •   kain/radiant/scripts/terrain_cave2.shader
  •   kain/scripts/automation/make_terrain_shaders.cmd
  •   kain/scripts/decorations.txt
  •   kain/scripts/map_w1m3-pillars.shader
  •   kain/scripts/map_w1m4-wilderness.shader
  •   kain/scripts/map_w1m5-nachtholm.shader
  •   kain/scripts/menu/m_options_graphics.ns2
  •   kain/scripts/models_enviro.shader
  •   kain/scripts/models_mapobjects_cave.shader
  •   kain/scripts/models_mapobjects_crypt.shader
  •   kain/scripts/models_mapobjects_graveyard.shader
  •   kain/scripts/models_mapobjects_misc.shader
  •   kain/scripts/models_mapobjects_trees.shader
  •   kain/scripts/models_plant.shader
  •   kain/scripts/omnieditor/modules/enginetools.ns2
  •   kain/scripts/textures_common.shader
  •   kain/scripts/textures_crypt.shader
  •   kain/scripts/textures_dungeon.shader
  •   kain/scripts/textures_forge.shader
  •   kain/scripts/textures_liquids.shader
  •   kain/scripts/textures_mausoleum.shader
  •   kain/scripts/textures_murals.shader
  •   kain/scripts/textures_overlay.shader
  •   kain/scripts/textures_terrain_cave.shader
  •   kain/scripts/textures_town.shader
  •   kain/sound/enviro/mechanic1.wav
  •   kain_make/fetchsvn/fetch_merged_file.bat
  •   launch.exe
  •   mapeditor/games/kain.game
  •   mapeditor/kain.game/bloodmap/bloodmap.exe
  •   mapeditor/kain.game/bloodmap64/bloodmap.exe
  •   mapeditor/kain.game/build.cmd
  •   mapeditor/kain.game/build_maplist.cmd
  •   mapeditor/kain.game/default.build
  •   mapeditor/kain.game/default_build_menu.xml
  •   mapeditor/kain.game/kain/entities.ent
  •   mapeditor/kain.game/launch.cmd
  •   mapeditor/kain.game/notepad2/notepad2.ini
  •   mapeditor/kain.game/notepad2/notepad2.txt
  •   mapeditor/kain.game/rwgtex/rwgtex.exe
Deleted
  •   mapeditor/kain.game/notepad2/License.txt

 

 Model     Texture     Level     Audio     Script file   

  Folder     Document     Binary file     Other