SVN changelog

3395 by VorteX

Game bugfixes:
- Removed sun shadows/weather update lag on level start.
- Removed trees/grass show lag on level start.
- Fixed wrong path to blood overflow hud animation

Read more: 3395 by VorteX

3394 by VorteX

terrain sRGB patch: grass, ground, rockydirt

Read more: 3394 by VorteX

3393 by VorteX

sRGB versions of mausoleum/ textures

Read more: 3393 by VorteX

3392 by VorteX

Added kain_dlc3 mod which replaces some new sRGB textures with old linear ones (require no DDS cache, delete kain/PILL500.pk3 before usage).

Read more: 3392 by VorteX

3391 by VorteX

Game build script fixes

Read more: 3391 by VorteX

3390 by VorteX

2 files

Read more: 3390 by VorteX

3389 by VorteX

2 files

Read more: 3389 by VorteX

3388 by VorteX

1 files

Read more: 3388 by VorteX

3387 by VorteX

sRGB patch for hud and menu graphics.
This include locales graphics too.
 
Note! Since there are difference how alpha is handled in PNG and TGA images, in order to export PNG from PSD in Adobe Photoshop, some additional transformations are required before actual export:
1. Layer -> Flatten image
2. Double click on "Background" Layer -> click OK
3. Select -> Load Selection, select channel "Alpha 1", click on "Invert" checkbox
4. Select Eraser Tool. set opacity to 99%
5. Erase all background with one action (this will leave 1% opacity)
6. Save as PNG
7. Do no save .PSD on Exit (precaution to not ruin layers)
 
Note2! Some PSD are in 16-bit channel mode. In this case, between step 1 and 2 it should be converted to 8-bit mode (Darkplaces can't read 16-bit PNG).
 
When converting TGA texture to PNG do not forget to remove .TGA version of image as engine prefers TGA images over PNG.
 

Read more: 3387 by VorteX

3386 by VorteX

1 files

Read more: 3386 by VorteX

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