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SVN changelog
748 by VorteX
Giant patch for Omnicide:* rewritten from scratch all terrain shaders, not providing all-to-all stages* new water shader* new terrain texture "mossmud", grass, ground, rock and mud reworked, now all with normalmaps* graveyard terrain finished* reworked textures under textures/mausoleum* fixed UVW seams on sarso1 and sarco2 under mapobjects/crypt/* new abe texture* new version of darkplaces* reworked radiant build menu* new version of q3map2 fs-r* models/trees and models/surf moved to mapobjects* cleaned up shaders/ (removed a buch of messy stuff like elevation.shader and terrain_ase.shader)* moved alphamod shaders to separate folder (they was in terrain)* added zone_camera (not work for now)* all maps (except graveyard1) recompiled
Model Texture Level Audio Script file
Folder Document Binary file Other
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