SVN changelog

913 by VorteX

gog art from GamerXXL

Read more: 913 by VorteX

911 by VorteX

more work on menu, added several new nethercode bultins.

Read more: 911 by VorteX

908 by VorteX

crapped mail sketch

Read more: 908 by VorteX

907 by VorteX

new artwork from GamerXXL

Read more: 907 by VorteX

904 by VorteX

More work on menu system and menu scripts. Added basic screen resolution adaptation methods. Added several options to menu (sound options, easy part :p ). Added "onDataRefresh" event for objects, update() menuscript builtin (forces selected objects to update next frame).

Read more: 904 by VorteX

903 by VorteX

clear up "darken borders", now called cg_drawoverlaysurfs, other surfaces could be added into scripts/overlays.txt (then rewrite overlay.shader). Several other fixes, delete your config.cfg

Read more: 903 by VorteX

902 by VorteX

Lightgrid: diffuse 1.5x scale, ambient 0.8x scale, was 1.25/1.25. Graveyard1: upper light intensity. New engine build (get rid of quake gfx precache). Fixed double default.cfg/config.cfg execution, fixed other startup warnings.

Read more: 902 by VorteX

901 by VorteX

New engine build. Added 'darken borders' effect to all crypt maps (a hour of work in GtkRadiant). Fixed several bugs with text aligning in menu system. Added "linespacing" property for multiline labels. More work on decorator - added decals highlighting, new delete (del), copy (ctrl) and paste (alt) commands. Made menu higher, remove unused stuff.

Read more: 901 by VorteX

900 by VorteX

Cvar'ed cg_darkenborders

Read more: 900 by VorteX

899 by VorteX

added "func_overlay" (only drawn in overhead mode). more work on "blacked" borders effect.

Read more: 899 by VorteX

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