SVN changelog

933 by VorteX

More sharpness on backgrounds

Read more: 933 by VorteX

932 by VorteX

Working on game saving. New trigger_savegame (promts save game menu). Add trigger_savegame to crypt1 (need recompile). Fix making scripts (remove config stuff etc.). Rework menu system focusing routines to allow focus() function during onSelect/onDeselect. Several other fixes.

Read more: 932 by VorteX

931 by VorteX

Large patch for menu: - reworked backgrounds/buttons - added tiny button - reworked many button templatesMenu system: - added special "event" scripts (Script Event.Show, Hide, Init) - added special command scripts "Script Cmd." - executed though console command. Example: "menu_cmd Menu ma SaveGame" - pop up save box (not finished yet) - unbroke DataSource_Bind - merged c_multitrigger.qc into c_trigger.qc - now using separate menuscript thread for each menu proc - new "blockmouse" flag for objects thats not selectable but need to block mouse tracingNetherCode 1.0: - added NetherCode_SetParms to be able to set parms for called scriptsNetherScript 2.0: - added macros: @file_line, @token - words now always expanded on-parseOther: - simple decoratinos for graveyard1

Read more: 931 by VorteX

930 by Mean Person

added props concepts by Lida Lada

Read more: 930 by Mean Person

929 by VorteX

Menu: New cool hires backgrounds from Picasso.

Read more: 929 by VorteX

928 by VorteX

and more

Read more: 928 by VorteX

927 by VorteX

and more

Read more: 927 by VorteX

926 by VorteX

little change

Read more: 926 by VorteX

925 by VorteX

more work on menu, added big red caption, removed unused stuff, begin to work on controls menu

Read more: 925 by VorteX

924 by VorteX

Menu major rewrite, fixing dirty code and paths. Added foreground stuff into all controls that support background, slider now draws scissored background. Cleaning up code. Delete your config cfg!

Read more: 924 by VorteX

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