SVN changelog

943 by VorteX

unbroke sarco3 animations

Read more: 943 by VorteX

942 by VorteX

Save/load menus are completed. Fix 'restarting without reason' video options bug, now restarting only if graphics mode was changed. Fix bugs with magic sphere pic overlaps runes glow. Fix picture not precached bug. Fix other menu bugs. Weather buffers now saved in savegames (256 strings reserved, thats about 150 game years and 4 mb). Added a couple of new builtins to nethercode (sprint, sprinta). Added globals support to nethercode and menu system. New build of crypt2s.

Read more: 942 by VorteX

941 by VorteX

new build of crypt2a, reworked cryuptwall3 textures

Read more: 941 by VorteX

940 by VorteX

More work on menu. Unbroke decorator and rtlights editor. New build of crypt1 - with working savegame spot. Somewhat revorked mausoleum textures (better contrast). Many other cleanups.

Read more: 940 by VorteX

939 by VorteX

More work on menu. Added per-map savepoint shots. Many fixes in menusystem (rewritten builtin registering, fixed temps storage system, added a couple of new builtins). Savegame menu almost works, only additional stats (blood, energy, secrets) are left. Added bed concepts from Lida-Lada.

Read more: 939 by VorteX

938 by VorteX

More work on savegame menu and locale system, delete your config.cfg. Cleaned up globals saving (removed alot of temp globals that does not require to be saved).

Read more: 938 by VorteX

937 by VorteX

some cleanups

Read more: 937 by VorteX

936 by VorteX

Simple generic structure for multilang support. More work later. Added and sid'ed save triggers to both crypt maps.

Read more: 936 by VorteX

935 by VorteX

several cleanups

Read more: 935 by VorteX

934 by VorteX

More work on game saving. Add simple menu savegame headers lookup, added savegame shots. Added cvar cg_camerapitch to control overhead camera angle (well, values other than 66 wasn't usable for me). Added bed concept from Lida-Lada.

Read more: 934 by VorteX

Subcategories