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SVN changelog
942 by VorteX
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21-12-2009
Save/load menus are completed. Fix 'restarting without reason' video options bug, now restarting only if graphics mode was changed. Fix bugs with magic sphere pic overlaps runes glow. Fix picture not precached bug. Fix other menu bugs. Weather buffers now saved in savegames (256 strings reserved, thats about 150 game years and 4 mb). Added a couple of new builtins to nethercode (sprint, sprinta). Added globals support to nethercode and menu system. New build of crypt2s.
Read more: 942 by VorteX
940 by VorteX
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20-12-2009
More work on menu. Unbroke decorator and rtlights editor. New build of crypt1 - with working savegame spot. Somewhat revorked mausoleum textures (better contrast). Many other cleanups.
Read more: 940 by VorteX
939 by VorteX
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20-12-2009
More work on menu. Added per-map savepoint shots. Many fixes in menusystem (rewritten builtin registering, fixed temps storage system, added a couple of new builtins). Savegame menu almost works, only additional stats (blood, energy, secrets) are left. Added bed concepts from Lida-Lada.
Read more: 939 by VorteX
938 by VorteX
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18-12-2009
More work on savegame menu and locale system, delete your config.cfg. Cleaned up globals saving (removed alot of temp globals that does not require to be saved).
Read more: 938 by VorteX
936 by VorteX
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17-12-2009
Simple generic structure for multilang support. More work later. Added and sid'ed save triggers to both crypt maps.
Read more: 936 by VorteX
934 by VorteX
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15-12-2009
More work on game saving. Add simple menu savegame headers lookup, added savegame shots. Added cvar cg_camerapitch to control overhead camera angle (well, values other than 66 wasn't usable for me). Added bed concept from Lida-Lada.
Read more: 934 by VorteX
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