SVN changelog

983 by VorteX

base combat logic & ai

Read more: 983 by VorteX

982 by VorteX

correct walking for monsterscorrect hit tracing for ghoul and gravediggerrewritten player/monsters animations by using shared macros instead of custom for each animationbasic stuff for AItest blood, very grudeother fixes

Read more: 982 by VorteX

981 by VorteX

add "replacecolormap" feature to blood pill to fix broken/overbright colors

Read more: 981 by VorteX

980 by VorteX

Add special SPR_OVERHEAD sprite type, added ghoul modelmore fixes & improvementsrerun testinstallationscript.bat

Read more: 980 by VorteX

979 by VorteX

grave digger model added, kain alive model weapon tracing addedRebuild your legacy stuff with testinstallationscript.bat

Read more: 979 by VorteX

978 by VorteX

even more fixes

Read more: 978 by VorteX

977 by VorteX

more fixes

Read more: 977 by VorteX

976 by VorteX

made vaevictus/laugh less loudless spikes for sword wall hit

Read more: 976 by VorteX

975 by VorteX

spells dir isnt required anymore

Read more: 975 by VorteX

974 by VorteX

Large patch:- kain legacy model weapon tracing- added all item models (spells, tokens, forms)- added legacy skeleton monster (with death animations)- testinstallationscript.bat now uses relative paths- bloodpill now fixes some breaked BO sounds- some other gameplay fixesRebuild your legacy stuff with testinstallationscript.bat!

Read more: 974 by VorteX

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