SVN changelog

1033 by VorteX

fix a bug "invisible walking solid skeleton killed by flay"

Read more: 1033 by VorteX

1032 by VorteX

fix a bug with planar shadows appearing on low graphic modes

Read more: 1032 by VorteX

1031 by VorteX

bugfix patch, beautify effects, update engine, ultra mode now uses 2d shadowmaps

Read more: 1031 by VorteX

1030 by VorteX

Cumulative patch, very bugged: - add enemies to crypt2a and graveyard1. - add 4 new enemies - remove cg_drawoverlaysurfaces as this is bugged in demos - beautify blood effect - update monster AI - more work on flay spell (almost finished now) - bugfixed anti-sloping code for player physics - new arts from lida-lada

Read more: 1030 by VorteX

1029 by VorteX

R /trunk/bo1/libvorbis.dlladd libs for OGV recording

Read more: 1029 by VorteX

1028 by VorteX

Brigand enemy, several fixes

Read more: 1028 by VorteX

1027 by VorteX

pause a game once enter inventory, added loading screen to inventory

Read more: 1027 by VorteX

1026 by VorteX

flayed skeleton bigger, kain move faster

Read more: 1026 by VorteX

1025 by VorteX

Weather system bugfixed. Inventory progressing. Flay artifact almost done (no model yet). Sanctuary spell done. Added flay death of gravedigger. Improvements on blood effects.

Read more: 1025 by VorteX

1024 by VorteX

attempt to fix weather crash bug, upper Bit storage capacity - now 196 slots. Added infoportions item type (first rain, forest snow etc.) used for several kain's comments.

Read more: 1024 by VorteX

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