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SVN changelog
1200 by VorteX
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27-04-2010
ingame video playing, added prologue video when game begins, added startup videos (crystal dynamics & sk), loading bar now colored red.
Read more: 1200 by VorteX
1197 by VorteX
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23-04-2010
Optimized speech drawing code, added multiline drawing ability to Draw2D lib. Added orient ability to Draw@d, means draw orientation against origin (only used when align zone are given). Overhead speechtypes now nudged to always stay onscreen, even if talker is not seen (one speechtype that doesn't do it is NPC, as it means npc-npc talk). Colorcodes now can be used right inside speech text (codes looks like this: ^xRGB where the characters are HEX, ^xFFF is white, ^x555 is gray, ^xF00 is red). Hence we have colorcodes - removed 'angle' and 'kind' speechtypes. Fixed bug in classic speech showing.
Read more: 1197 by VorteX
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