SVN changelog
1179 by VorteX
add new type of terrain texture (idot - inverse dotproduct, same as -dot but with inverted channels so it could be connected to -f textures). More work in zeigsturhl. Posession now stops with last monster death frame, not by 1 sec counter.
Added
kain/textures/terrain/rock-grass-idot.tga kain/textures/terrain/rock-ground-idot.tga kain/textures/terrain/rock-mossmud-idot.tga kain/textures/terrain/rock-mud-idot.tga
Modified
kain/maps/zeigsturhl.map
kain/progs.dat
kain/progs.lno
kain/scripts/terraintypes.txt
kain/scripts/textures_terrain.shader
kain/scripts/writeterrainshaders.cmd
kain/textures/terrain/terrain.psd
kain_devkit/quakec/progs.dat/ai.qc
kain_devkit/quakec/progs.dat/client.qc
kain_devkit/quakec/progs.dat/damage.qc
kain_devkit/quakec/progs.dat/defs.qc
kain_devkit/quakec/progs.dat/m_brigand.qc
kain_devkit/quakec/progs.dat/m_ghoul.qc
kain_devkit/quakec/progs.dat/m_grvdigger.qc
kain_devkit/quakec/progs.dat/m_skeleton.qc
kain_devkit/quakec/progs.dat/m_townsman.qc
kain_devkit/quakec/progs.dat/monsters.qc
kain_devkit/quakec/progs.dat/player.qc
kain_devkit/quakec/shared/progs.qh
kain_make/installscript/installationscript.txt
kain_mapedit/kain.game/q3map2/q3map2.exe
Model Texture Level Audio Script file Folder Document Binary file Other