SVN changelog

1179 by VorteX

add new type of terrain texture (idot - inverse dotproduct, same as -dot but with inverted channels so it could be connected to -f textures). More work in zeigsturhl. Posession now stops with last monster death frame, not by 1 sec counter.
Added
  •   kain/textures/terrain/rock-grass-idot.tga
  •   kain/textures/terrain/rock-ground-idot.tga
  •   kain/textures/terrain/rock-mossmud-idot.tga
  •   kain/textures/terrain/rock-mud-idot.tga
Modified
  •   kain/maps/zeigsturhl.map
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/terraintypes.txt
  •   kain/scripts/textures_terrain.shader
  •   kain/scripts/writeterrainshaders.cmd
  •   kain/textures/terrain/terrain.psd
  •   kain_devkit/quakec/progs.dat/ai.qc
  •   kain_devkit/quakec/progs.dat/client.qc
  •   kain_devkit/quakec/progs.dat/damage.qc
  •   kain_devkit/quakec/progs.dat/defs.qc
  •   kain_devkit/quakec/progs.dat/m_brigand.qc
  •   kain_devkit/quakec/progs.dat/m_ghoul.qc
  •   kain_devkit/quakec/progs.dat/m_grvdigger.qc
  •   kain_devkit/quakec/progs.dat/m_skeleton.qc
  •   kain_devkit/quakec/progs.dat/m_townsman.qc
  •   kain_devkit/quakec/progs.dat/monsters.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_devkit/quakec/shared/progs.qh
  •   kain_make/installscript/installationscript.txt
  •   kain_mapedit/kain.game/q3map2/q3map2.exe

 

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