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SVN changelog
1320 by VorteX
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08-06-2010
reworking decorator, added generic menu items, lighteditor reworked as multiple-things editor, note that decorator is broken now
Read more: 1320 by VorteX
1317 by VorteX
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07-06-2010
2 more monsters: added rogue and rogue merc, ranged attack ai is unfinishedcaulk - make solid again
Read more: 1317 by VorteX
1314 by VorteX
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06-06-2010
rework some textures, fix bugs that was recently added, new build of graveyard
Read more: 1314 by VorteX
1313 by VorteX
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06-06-2010
Cumulative patch:- outdoor maps reworked with softer lightning- outdoor maps now using BIH and lesser lightmaps- new version of Ziegsturhl- not using collision brushes on trees anymore (outdoor maps now have lesser size)- GLSL shader fixes for deluxemapping and terrain- added system texture common/blackshadow- some fixes on Magic Light spell (now properly lits up NPC, do not cast fade-in on spell re-cast if spell is already active)- rain drips made slower- engine modified to support custom Q3 materials (custinfoaprms.txt) on BIH- fixed division by zero on NetherGen- added very grude code of 3D text (will be used as text objects placed on walls), see ziegsturhl with lighteditor for eastern egg
Read more: 1313 by VorteX
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