SVN changelog

1317 by VorteX

2 more monsters: added rogue and rogue merc, ranged attack ai is unfinishedcaulk - make solid again
Added
  •   kain/models/editor/enemy_rogue.jpg
  •   kain/models/editor/enemy_rogue.md2
  •   kain/models/editor/enemy_rogue.pcx
  •   kain/models/editor/enemy_rogue_merc.jpg
  •   kain/models/editor/enemy_rogue_merc.md2
  •   kain/models/editor/enemy_rogue_merc.pcx
  •   kain_devkit/quakec/progs.dat/m_rogue.qc
Modified
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/common.shader
  •   kain_devkit/quakec/progs.dat/ai.qc
  •   kain_devkit/quakec/progs.dat/defs.qc
  •   kain_devkit/quakec/progs.dat/legacystuff.qc
  •   kain_devkit/quakec/progs.dat/m_brigand.qc
  •   kain_devkit/quakec/progs.dat/m_ghoul.qc
  •   kain_devkit/quakec/progs.dat/m_grvdigger.qc
  •   kain_devkit/quakec/progs.dat/m_skeleton.qc
  •   kain_devkit/quakec/progs.dat/m_townsman.qc
  •   kain_devkit/quakec/progs.dat/projectiles.qc
  •   kain_devkit/quakec/qcc.pragma
  •   kain_make/installscript/installationscript.txt
  •   kain_mapedit/kain.game/kain/entities.ent

 

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