SVN changelog

1313 by VorteX

Cumulative patch:- outdoor maps reworked with softer lightning- outdoor maps now using BIH and lesser lightmaps- new version of Ziegsturhl- not using collision brushes on trees anymore (outdoor maps now have lesser size)- GLSL shader fixes for deluxemapping and terrain- added system texture common/blackshadow- some fixes on Magic Light spell (now properly lits up NPC, do not cast fade-in on spell re-cast if spell is already active)- rain drips made slower- engine modified to support custom Q3 materials (custinfoaprms.txt) on BIH- fixed division by zero on NetherGen- added very grude code of 3D text (will be used as text objects placed on walls), see ziegsturhl with lighteditor for eastern egg
Added
  •   kain/textures/common/blackshadow.tga
Modified
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/glsl/default.glsl
  •   kain/maps/graveyard1.map
  •   kain/maps/graveyard1.rtlights
  •   kain/maps/ziegsturhl.bsp
  •   kain/maps/ziegsturhl.map
  •   kain/maps/ziegsturhl.rtlights
  •   kain/models/mapobjects/trees/pine01.md3
  •   kain/models/mapobjects/trees/pine02.md3
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/common.shader
  •   kain/scripts/decorations.txt
  •   kain/scripts/models_mapmodel.shader
  •   kain/scripts/textures_terrain.shader
  •   kain/scripts/writeterrainshaders.cmd
  •   kain/textures/terrain/rock2.tga
  •   kain_devkit/quakec/csprogs.dat/client.qc
  •   kain_devkit/quakec/csprogs.dat/surface.qc
  •   kain_devkit/quakec/csprogs.dat/weather.qc
  •   kain_devkit/quakec/progs.dat/client.qc
  •   kain_devkit/quakec/progs.dat/defs.qc
  •   kain_devkit/quakec/progs.dat/legacystuff.qc
  •   kain_devkit/quakec/progs.dat/light.qc
  •   kain_devkit/quakec/progs.dat/m_skeleton.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_devkit/quakec/shared/materials.qc
  •   kain_devkit/quakec/shared/nethergen.qc
  •   omnicide.exe

 

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