SVN changelog

1352 by VorteX

3 more maps compiled

Read more: 1352 by VorteX

1351 by VorteX

crypt maps recompiled

Read more: 1351 by VorteX

1350 by VorteX

global patch, part 1, mostly working one- fixed typos in locale- shaders cleaned up, each texture has shader now (as needed for proper materials)- added writeshaderlist.cmd which autogenerates shaderlist.txt (loaded by q3map2)- added writeskipshaders.cmd which will make unloadable shader dummies for _norm, _gloss and other misc textures, so they will be hidden in radiant (with 'hide image missing' setting is on)- overlay/ textures relocated to special- alphamod/ textures relocated to special- added special meterial clipping textuire for each material (17 textures)- some textures renamed, added new ones

Read more: 1350 by VorteX

1349 by VorteX

quakec patch, part of global patch:- added automatic camera pitch adjustment when player is behing solid structure- new music system (will be supported on new map versions that comes with next patch)- new code for saving ents, may be buggy- dead monsters now save their state and position, added "death cause" thing- fixed a couple of bugs- music now set by "noise" worldspawn field, which is string (like track01)- new cvar cg_drawgamemodels to check gamemodels FPS drain- added silent doorway teleports (new spawnflag for trigger_teleport)- level exits now acts as silent doorway teleport, making screen fade- changed material indexes, will be applied with maps come with next patch

Read more: 1349 by VorteX

1348 by VorteX

some bloodpill work, nothing serious

Read more: 1348 by VorteX

1347 by VorteX

+

Read more: 1347 by VorteX

1346 by VorteX

update mapeditor stuff

Read more: 1346 by VorteX

1345 by VorteX

model skins patch:- crypt buttons- sarco1- shp3- new variant of knife (3 textures)- savedevice col1- 4 telepods with normals

Read more: 1345 by VorteX

1344 by VorteX

update knife textures, add 2 bloody variants

Read more: 1344 by VorteX

1343 by VorteX

knife1 -> knife1_1

Read more: 1343 by VorteX

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