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SVN changelog
1432 by VorteX
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05-09-2010
ziegsturhl: Add enemies day/night cycle to ziegsturhl, ambientsounds, disguise speechesbugfix: monster appearance script, removed water overlay since its bogus
Read more: 1432 by VorteX
1428 by Mean Person
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04-09-2010
made the loading screen closer to the originalVorteX, please fix the code for better detail of the loading screen
Read more: 1428 by Mean Person
1426 by VorteX
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01-09-2010
extract speeches in .ogg so they can be streamed and not causing lags once used during the game (the wavs is not streamed, loaded at a whole), to make this work all contents of sound/legacy should be wiped and installscript.cmd rerunned
Read more: 1426 by VorteX
1425 by VorteX
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01-09-2010
Cumulative patch:- add 'brigand' spawnflag to all monsters under prologue/ziegsturhl (last needs recompile)- slightly better pine texture- fixed 2 bugs in material system that causing wrong material id to be queried- fixed special.shader to have right surfacepamrs for all mtr_ shaders. this fixes bad footstep sounds on them (maps needs recompilation).- added benchmarking, with 2 first benchmarks - crypt and graveyard- fixed ai bug with posessed entity being not hated, now posessed entity is cloaked with BEGUILE spell and seemed friendly to other, once it made any damage to enemies, spell is broken and it gets hostile.- pressing spell button now kills posessed entity- casting gain and combat spells no longer can be broken by hitting a player (pain frames). This affects tarot, bloodshower, heart of darkness and some other. Will be more balanced in future- fixed bugs with player overlay effects (spells) being not removed sometimes- rebalanced rogue- added "RESPAWN" deathform, this will make monster to appear alive when level is reentered, with corpse spawned if monster was killed before, this is bugged yet, used in prologue2- alive kain attack made faster- some typos fixed
Read more: 1425 by VorteX
1423 by VorteX
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30-08-2010
Bugfix patch:- fixed rogue AI bugs, fixed knife ot hitting player, rerun of installscript.cmd is required- fixed bug in material system that caused to return wrong material codes- torch ambientsound made louder (0.15 -> 0.25)- added support for streamed ents in savegame system, streamed ents is typically minions and dead forms makd out of monster (ethereal, undead form)- added control mind and spirit wrap projectiles- ethereal form monsters now ressurect in 3 hours- raisedgravedigger's attack dist- some minor fixes- brigands now not hate civillians by default, they will hate them once they have "brigand" spawnflag, need to update maps for that reason- ai now hates once get hit- fixed double posession error- undead and ethereal forms have no fov check in ai_checksight- bring back cinematic camera to decorator (buggy)- fixed type in kain;s quote about ziegsturhl_h- added overlay layer to water, yet bugged
Read more: 1423 by VorteX
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