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SVN changelog
1480 by VorteX
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14-09-2010
Fixed some bugs with speech + cd pause + viewports.Tweaked rainsound volume formula.Moved monster death use from damage.qc to monster death code, by the way refactored killer detection, so activator for trigger calls is always who really killed monster (this fixes bugs with speech appear on wrong ents on cemetery brigands).Added some bugs to my TODO.
Read more: 1480 by VorteX
1477 by VorteX
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14-09-2010
better rain sounds (reduced humming)Fixed bug with rain sound disappearing on high rain intensities.
Read more: 1477 by VorteX
1476 by VorteX
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14-09-2010
Update entities.ent for recent commit.Fix bug in inventory where kain make quotes for empty item/spell list.
Read more: 1476 by VorteX
1474 by VorteX
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14-09-2010
Fixed "sound/ambient/under.wav" for proper looping.Fixed speech not playing in inventory.Fixed bug in misc_ambientsound attenuation (and lessened default radius to 200)Fixed bug with brigands doing sightsounds to monsters (stuffil 'We though we killed you bastard!' to ghouls), only they do sightsound only to player or posessed entity.Added strength requirement to pushable stones.Added "delay" feature to info_speechmark.
Read more: 1474 by VorteX
1473 by VorteX
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14-09-2010
update entity definitions - fixed description for misc_viewport_focus, changed Fullvolume description for misc_ambientsound, new Delay key for info_speechmark. Also Cameramark flag removed from info_speechmark as it now detects targeted viewports automatically.
Read more: 1473 by VorteX
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