SVN changelog

1482 by VorteX

fix a typo

Read more: 1482 by VorteX

1481 by QLinar

2 files

Read more: 1481 by QLinar

1480 by VorteX

Fixed some bugs with speech + cd pause + viewports.Tweaked rainsound volume formula.Moved monster death use from damage.qc to monster death code, by the way refactored killer detection, so activator for trigger calls is always who really killed monster (this fixes bugs with speech appear on wrong ents on cemetery brigands).Added some bugs to my TODO.

Read more: 1480 by VorteX

1479 by VorteX

revert rain01.wav/rain02.wav from rev 1471

Read more: 1479 by VorteX

1478 by VorteX

Active viewport no longer stops music, only speech do.

Read more: 1478 by VorteX

1477 by VorteX

better rain sounds (reduced humming)Fixed bug with rain sound disappearing on high rain intensities.

Read more: 1477 by VorteX

1476 by VorteX

Update entities.ent for recent commit.Fix bug in inventory where kain make quotes for empty item/spell list.

Read more: 1476 by VorteX

1475 by VorteX

crypt3: add "under" ambientsound near stones

Read more: 1475 by VorteX

1474 by VorteX

Fixed "sound/ambient/under.wav" for proper looping.Fixed speech not playing in inventory.Fixed bug in misc_ambientsound attenuation (and lessened default radius to 200)Fixed bug with brigands doing sightsounds to monsters (stuffil 'We though we killed you bastard!' to ghouls), only they do sightsound only to player or posessed entity.Added strength requirement to pushable stones.Added "delay" feature to info_speechmark.

Read more: 1474 by VorteX

1473 by VorteX

update entity definitions - fixed description for misc_viewport_focus, changed Fullvolume description for misc_ambientsound, new Delay key for info_speechmark. Also Cameramark flag removed from info_speechmark as it now detects targeted viewports automatically.

Read more: 1473 by VorteX

Subcategories