Cumulative patch:- add 'brigand' spawnflag to all monsters under prologue/ziegsturhl (last needs recompile)- slightly better pine texture- fixed 2 bugs in material system that causing wrong material id to be queried- fixed special.shader to have right surfacepamrs for all mtr_ shaders. this fixes bad footstep sounds on them (maps needs recompilation).- added benchmarking, with 2 first benchmarks - crypt and graveyard- fixed ai bug with posessed entity being not hated, now posessed entity is cloaked with BEGUILE spell and seemed friendly to other, once it made any damage to enemies, spell is broken and it gets hostile.- pressing spell button now kills posessed entity- casting gain and combat spells no longer can be broken by hitting a player (pain frames). This affects tarot, bloodshower, heart of darkness and some other. Will be more balanced in future- fixed bugs with player overlay effects (spells) being not removed sometimes- rebalanced rogue- added "RESPAWN" deathform, this will make monster to appear alive when level is reentered, with corpse spawned if monster was killed before, this is bugged yet, used in prologue2- alive kain attack made faster- some typos fixed