SVN changelog

2925 by VorteX

New fogtexture parameter for environments. Sets a fog height transition by an external texture (works better than default procedural transition). Gamemodels now randomize their procedural animations (tcMod, deformVertexes).

Read more: 2925 by VorteX

2924 by VorteX

Update fogs textures.

Read more: 2924 by VorteX

2923 by VorteX

Animated materials (using deformVertexes) for forge floor.

Read more: 2923 by VorteX

2922 by VorteX

Fix a debug print in menu.

Read more: 2922 by VorteX

2921 by VorteX

Cleanup models/mapobjects/forge. Add tag_lit for better dynamic lighting. Bigfloor1.md3 prescaled, includes outer floor.

Read more: 2921 by VorteX

2920 by Sidesman

2 files

Read more: 2920 by Sidesman

2919 by VorteX

Sprit forge map & materials. Tested normalmap-baked ambient occlusion on textures/forge/floor1_2.

Read more: 2919 by VorteX

2918 by Sidesman

1 files

Read more: 2918 by Sidesman

2917 by VorteX

Bloody Sounds: fixed scripts to generate full paths to OGG/MP3

Read more: 2917 by VorteX

2916 by Sidesman

5 files

Read more: 2916 by Sidesman

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