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SVN changelog
2925 by VorteX
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06-02-2013
New fogtexture parameter for environments. Sets a fog height transition by an external texture (works better than default procedural transition). Gamemodels now randomize their procedural animations (tcMod, deformVertexes).
Read more: 2925 by VorteX
2921 by VorteX
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06-02-2013
Cleanup models/mapobjects/forge. Add tag_lit for better dynamic lighting. Bigfloor1.md3 prescaled, includes outer floor.
Read more: 2921 by VorteX
2919 by VorteX
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04-02-2013
Sprit forge map & materials. Tested normalmap-baked ambient occlusion on textures/forge/floor1_2.
Read more: 2919 by VorteX
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