SVN changelog

2965 by VorteX

All maps recompilation to fix a numerous issues:- all maps are optimized which gives a 5% less HDD space- terrain materials not only using one render material per pair (and 4 meta materials), which give a slightly better performance by reducing draw calls- all 4 spikes textures merged into single font texture which gives better performance with lights- w1m4-wilderness-cave location is progressing, now includes the -passage part- fixed ash material scaling- all optimization fixes a 5 fps magic light bug in wolf cave (which was caused by the 8k+ draws)

Read more: 2965 by VorteX

2964 by VorteX

4 files

Read more: 2964 by VorteX

2963 by VorteX

Gameplay/editor/menu fixes:Increased trees draw distance in low camera mode (to reduce bugs with trees now drawn in water reflection).Separate deathtype definition for all monsters.entity class: _decal renamed to misc_decal.Fixed each-frame restarting of localized textures.Menu: data list items now force default if current value is not in list.

Read more: 2963 by VorteX

2962 by VorteX

Blood Pill: can now attach external spr32 files to generated sprites in build script.

Read more: 2962 by VorteX

2961 by VorteX

menu.dat: some unfinished files to cover DLC support.

Read more: 2961 by VorteX

2960 by VorteX

Map build: Fixed bug with compile times not shown (by using dateformat.exe function from unix tools).Q3map2: fixed a crash and indexes damage in -optimize stage.Build menu: added optimize stage to all full builds.

Read more: 2960 by VorteX

2959 by VorteX

fix

Read more: 2959 by VorteX

2958 by VorteX

Bloody Sounds updates

Read more: 2958 by VorteX

2957 by VorteX

French translation for Bloody Sounds page by Kevin Morel-Fourrier

Read more: 2957 by VorteX

2956 by Lorenzo Forini

2 files

Read more: 2956 by Lorenzo Forini

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