SVN changelog

2994 by VorteX

set g_physics_fps 80 -> seta g_physics_fps 80

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2993 by VorteX

New Omnicide Q3map2 version which supports:- vertex shadow bias (bias occlusion zone around vertex), this fixes the black grass bugs in w1m3-pillars.- outdoor houses and crypts now cast lightmap shadows (which makes inside areas darker)- "Patch entities" compile stage are back. Map designer can update the point entities with it (the monsters, gamemodels, items) without recompiling a map.- "tidy entities" stage added to OPTIMIZE, this cuts all q3map2-related entity keys (such as _cs, _decore) from BSP entity lump;

Read more: 2993 by VorteX

2992 by VorteX

+engine.cfg

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2991 by VorteX

New engine build - fix a tcmod normalization bug which sometimes leads to sky animation blink.

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2989 by Lorenzo Forini

12 files

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2988 by VorteX

Fix "player able to turn while teleporting" bug.

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2987 by VorteX

New experimental engine build with disabled worldspawn shadowmesh creation code. Should load outdoor levels faster. Testing required.

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2968 by VorteX

Particle editor: keep emitters draw effects even of editor is off.

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2967 by VorteX

Model viewer: added spawn scale parameter (useful when testing asset packs).

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2966 by VorteX

New Darkplaces build with fixed static directional model lighting.

Read more: 2966 by VorteX

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