SVN changelog

673 by VorteX

1 files

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672 by VorteX

reworking mapobjects structure, part1 - graveyard models

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671 by VorteX

some more work on graveyard1

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670 by VorteX

* water shader (r_water 1 to on)

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669 by VorteX

* graveyard1 progressind - reworked all fences* reworked grvstone textures (raised brightness)* updated water texture* updated csprogs day ambient value* all super X lightmap builds now uses -lomem which has <400 mb memory usage, but +20-85% compile time

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668 by Mean Person

8 files

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667 by VorteX

lower sun ambiencefixed smoothing bug on grvstone6 on terratest (a was forgot to remove the key)Fixed grvstone6 gloss to be less intensive

Read more: 667 by VorteX

666 by VorteX

* fix stupid bug in water shader (was not working at all)* minor change in grvstone6 gloss

Read more: 666 by VorteX

665 by VorteX

grvstone6 on terratest

Read more: 665 by VorteX

664 by VorteX

grvstone6 textured

Read more: 664 by VorteX

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