SVN changelog

669 by VorteX

* graveyard1 progressind - reworked all fences* reworked grvstone textures (raised brightness)* updated water texture* updated csprogs day ambient value* all super X lightmap builds now uses -lomem which has <400 mb memory usage, but +20-85% compile time
Added
  •   kain/textures/liquids/brookwater_gloss.tga
  •   kain/textures/liquids/brookwater_norm.tga
Modified
  •   kain/csprogs.dat
  •   kain/maps/graveyard1.bsp
  •   kain/maps/graveyard1.map
  •   kain/maps/terratest.map
  •   kain/models/mapobjects/grvstone1.psd
  •   kain/models/mapobjects/grvstone1.tga
  •   kain/models/mapobjects/grvstone2.psd
  •   kain/models/mapobjects/grvstone2.tga
  •   kain/models/mapobjects/grvstone3.psd
  •   kain/models/mapobjects/grvstone3.tga
  •   kain/models/mapobjects/grvstone5.psd
  •   kain/models/mapobjects/grvstone5.tga
  •   kain/models/mapobjects/grvstone6.psd
  •   kain/models/mapobjects/grvstone6.tga
  •   kain/scripts/liquids.shader
  •   kain/textures/liquids/brookwater.tga
  •   kain/textures/mausoleum/outerwall1_5.psd
  •   kain/textures/mausoleum/outerwall1_5.tga
  •   kain_mapedit/kain.game/default_build_menu.xml

 

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