SVN changelog
669 by VorteX
* graveyard1 progressind - reworked all fences* reworked grvstone textures (raised brightness)* updated water texture* updated csprogs day ambient value* all super X lightmap builds now uses -lomem which has <400 mb memory usage, but +20-85% compile time
Added
kain/textures/liquids/brookwater_gloss.tga kain/textures/liquids/brookwater_norm.tga
Modified
kain/csprogs.dat
kain/maps/graveyard1.bsp
kain/maps/graveyard1.map
kain/maps/terratest.map
kain/models/mapobjects/grvstone1.psd
kain/models/mapobjects/grvstone1.tga
kain/models/mapobjects/grvstone2.psd
kain/models/mapobjects/grvstone2.tga
kain/models/mapobjects/grvstone3.psd
kain/models/mapobjects/grvstone3.tga
kain/models/mapobjects/grvstone5.psd
kain/models/mapobjects/grvstone5.tga
kain/models/mapobjects/grvstone6.psd
kain/models/mapobjects/grvstone6.tga
kain/scripts/liquids.shader
kain/textures/liquids/brookwater.tga
kain/textures/mausoleum/outerwall1_5.psd
kain/textures/mausoleum/outerwall1_5.tga
kain_mapedit/kain.game/default_build_menu.xml
Model Texture Level Audio Script file Folder Document Binary file Other