SVN changelog

1242 by VorteX

Menu System: reworked editbox, added overflow controls, reworked del key (now erases 1 char when editing and clears box when selected). Reworked clipping code for faster speed, fix bugs. Added very basic listbox control.ModelViewer: updated, not can drag & view simple models.General: removed zstr_* functions(renamed to zone, unzone etc.). Other bugfixes. Engine updated.

Read more: 1242 by VorteX

1241 by Mean Person

5 files

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1240 by VorteX

more work on zeigsturhl, more work on model viewer

Read more: 1240 by VorteX

1239 by VorteX

added encoding type

Read more: 1239 by VorteX

1238 by VorteX

NetherScript: @file_exists not checks files in paks.Gamecode: added generic projectiles functions to reduce amount of code, moved player artifact projectiles to that path, testing is required

Read more: 1238 by VorteX

1237 by VorteX

more cleanups in shared code

Read more: 1237 by VorteX

1236 by VorteX

cleanup tools

Read more: 1236 by VorteX

1235 by VorteX

Cumulative patch, delete your config.cfg:- more work on zeigsturhl- fixed utf8 being not enabled by default (and video subtitles get messed up)- fixed r_textbrightness to 0 back as it breaks black fonts- added script precompilation when loading menu (faster speed & less memory usage as duplicated scripts are reused)- added barrel No 2 to the mapobjects/- fixed bugs with lights editor, added empty menu for model editor, added a lot of new hotkeys (shift+key ones)- new wood textures- new version of zeigsturhl houses map- fixed bug with start videos playing once language is changed- fixed some qcc warnings- drawcolorcoded string now have proper start color- added tokenize/argv builtins to menu script- some other cleanups & bugfixes

Read more: 1235 by VorteX

1234 by VorteX

made nights darker again, working on performance increasing for lights

Read more: 1234 by VorteX

1233 by VorteX

some work on type6

Read more: 1233 by VorteX

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