SVN changelog

1474 by VorteX

Fixed "sound/ambient/under.wav" for proper looping.Fixed speech not playing in inventory.Fixed bug in misc_ambientsound attenuation (and lessened default radius to 200)Fixed bug with brigands doing sightsounds to monsters (stuffil 'We though we killed you bastard!' to ghouls), only they do sightsound only to player or posessed entity.Added strength requirement to pushable stones.Added "delay" feature to info_speechmark.
Modified
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/sound/ambient/under.wav
  •   kain_devkit/quakec/csprogs.dat/client.qc
  •   kain_devkit/quakec/csprogs.dat/effect.qc
  •   kain_devkit/quakec/csprogs.dat/speech.qc
  •   kain_devkit/quakec/progs.dat/ai.qc
  •   kain_devkit/quakec/progs.dat/misc.qc
  •   kain_devkit/quakec/progs.dat/objects.qc
  •   kain_devkit/quakec/progs.dat/physics.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_devkit/quakec/progs.dat/speech.qc

 

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