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SVN changelog
1524 by VorteX
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27-09-2010
fix dirty textures to match new "filter" blendmode introduced by new engine
Read more: 1524 by VorteX
1522 by VorteX
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27-09-2010
fix speech drawing to match new cs_project math that goes on new engine version
Read more: 1522 by VorteX
1519 by VorteX
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26-09-2010
New feature for terrain blending generation - compile not checks all edges and attempts to fix alpha on vertices to match first and second layer. Works better than automatic volume brushes but still buggy since there should be 3 terrain layers (a min number of vertices on triangle). Also go real terrain textures moved to textures/terrainmaps/.
Read more: 1519 by VorteX
1516 by VorteX
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23-09-2010
Added animation for inventory subs.Reworked gfx/ folder structure (moved lots of animations to separate folder).Attempt to balance rogues knockback.Fix smallchars font as it has characters less than 16x16 which is wrong as engine now rejects images which is less than 16x16 (because Direct3D rejects them).Fix bug with loading pic now shown for inventory.todo -1
Read more: 1516 by VorteX
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