SVN changelog

1525 by VorteX

more to come

Read more: 1525 by VorteX

1524 by VorteX

fix dirty textures to match new "filter" blendmode introduced by new engine

Read more: 1524 by VorteX

1523 by VorteX

little fix for terrain

Read more: 1523 by VorteX

1522 by VorteX

fix speech drawing to match new cs_project math that goes on new engine version

Read more: 1522 by VorteX

1520 by VorteX

pump up menu rev number

Read more: 1520 by VorteX

1519 by VorteX

New feature for terrain blending generation - compile not checks all edges and attempts to fix alpha on vertices to match first and second layer. Works better than automatic volume brushes but still buggy since there should be 3 terrain layers (a min number of vertices on triangle). Also go real terrain textures moved to textures/terrainmaps/.

Read more: 1519 by VorteX

1518 by VorteX

reduced rain degradation with low fps

Read more: 1518 by VorteX

1517 by VorteX

balance doc: added blood tyopes to all enemies

Read more: 1517 by VorteX

1516 by VorteX

Added animation for inventory subs.Reworked gfx/ folder structure (moved lots of animations to separate folder).Attempt to balance rogues knockback.Fix smallchars font as it has characters less than 16x16 which is wrong as engine now rejects images which is less than 16x16 (because Direct3D rejects them).Fix bug with loading pic now shown for inventory.todo -1

Read more: 1516 by VorteX

1515 by VorteX

added restoregamme tool to help restore gamma after DP crash

Read more: 1515 by VorteX

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