SVN changelog

1934 by VorteX

test: floor-based camera instead of playerpos-based, made wolf jumping to not affect camera height

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1933 by VorteX

test: inreased gravity by 2x, makes physics and wolf jumping sharper

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1932 by VorteX

new exits for the rest 3 outdoor maps - graveyard, pillars, ziegsturhl

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1931 by VorteX

added zone_exit - trigger for simulating level change (or teleport, or any trigger) once player goes out of camera sight. Used to make exits on open-air maps, wilderness is first map having it.

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1930 by VorteX

Basic destructible test - runestones on wilderness level (very beginning).

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1929 by VorteX

added playerclip borders to wilderness

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1928 by VorteX

improved moss and cave material

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1927 by VorteX

4 new terrain materials - cave, cave2, cavefloor, mossterrain shaders generatino script now uses ImageMagick to compose radiant textures.New build of wilderness_c1 - The Wolf Cavern

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1926 by creative

torch model fix

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1925 by QLinar

1 files

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