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SVN changelog
1934 by VorteX
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08-02-2011
test: floor-based camera instead of playerpos-based, made wolf jumping to not affect camera height
Read more: 1934 by VorteX
1931 by VorteX
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08-02-2011
added zone_exit - trigger for simulating level change (or teleport, or any trigger) once player goes out of camera sight. Used to make exits on open-air maps, wilderness is first map having it.
Read more: 1931 by VorteX
1930 by VorteX
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07-02-2011
Basic destructible test - runestones on wilderness level (very beginning).
Read more: 1930 by VorteX
1927 by VorteX
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06-02-2011
4 new terrain materials - cave, cave2, cavefloor, mossterrain shaders generatino script now uses ImageMagick to compose radiant textures.New build of wilderness_c1 - The Wolf Cavern
Read more: 1927 by VorteX
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