SVN changelog 1931 by VorteX added zone_exit - trigger for simulating level change (or teleport, or any trigger) once player goes out of camera sight. Used to make exits on open-air maps, wilderness is first map having it. Modified devkit/quakec/csprogs.dat/camera.qc devkit/quakec/progs.dat/client.qc devkit/quakec/progs.dat/triggers.qc devkit/quakec/shared/sharedefs.qc kain/csprogs.dat kain/csprogs.lno kain/maps/test1.bsp kain/maps/test1.map kain/maps/wilderness.bsp kain/maps/wilderness.map kain/menu.lno kain/progs.dat kain/progs.lno mapeditor/kain.game/kain/entities.ent Model Texture Level Audio Script file Folder Document Binary file Other