SVN changelog

1931 by VorteX

added zone_exit - trigger for simulating level change (or teleport, or any trigger) once player goes out of camera sight. Used to make exits on open-air maps, wilderness is first map having it.
Modified
  •   devkit/quakec/csprogs.dat/camera.qc
  •   devkit/quakec/progs.dat/client.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/shared/sharedefs.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/test1.bsp
  •   kain/maps/test1.map
  •   kain/maps/wilderness.bsp
  •   kain/maps/wilderness.map
  •   kain/menu.lno
  •   kain/progs.dat
  •   kain/progs.lno
  •   mapeditor/kain.game/kain/entities.ent

 

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