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SVN changelog
3532 by VorteX
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09-07-2016
GameCode fixes:
- Ai: reduced sight radius for unarmed civillians (wench, peasant etc., not barkeep or butcher). So they are less engaged in attacksing Kain.
- Debug Level Trans: add prints of spawning errors (which tells about badly placed spawn points) - in g_debug_leveltrans 1
- PlayerMovement: more precise corner avoiding, allows for smaller gaps.
- SpawnSpot: document "message" key in entity definition.
Read more: 3532 by VorteX
3530 by VorteX
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09-07-2016
Improve terrain materials (normalsmaps and glossmaps) - now using ShaderLab to generate normalmaps.
Read more: 3530 by VorteX
3527 by VorteX
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09-07-2016
models/mapobjects/bar* - fix tag_lit to be outside of models, add 3 new models: bar5, bar6 and bar_tap.
Read more: 3527 by VorteX
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