SVN changelog

3530 by VorteX

Improve terrain materials (normalsmaps and glossmaps) - now using ShaderLab to generate normalmaps.
Added
  • kain/textures/terrain/grass.smap
  • kain/textures/terrain/ground.smap
  • kain/textures/terrain/rock.smap
  • kain/textures/terrain/rock2.smap
  • kain/textures/terrain/rock2_norm.bmp
  • kain/textures/terrain/rock3.smap
  • kain/textures/terrain/rock_bump.bmp
  • kain/textures/terrain/rock_bump_norm.bmp
  • kain/textures/terrain/rockydirt.smap
  • kain/textures/terrain_cave/floor.smap
  • kain/textures/terrain_cave/floor_lichen.bmp
  • kain/textures/terrain_cave/floor_norm.bmp
  • kain/textures/terrain_cave/rock.psd
  • kain/textures/terrain_cave/rock.smap
  • kain/textures/terrain_cave/rock_bump_norm.bmp
Modified
  • kain/textures/terrain/grass_norm.tga
  • kain/textures/terrain/ground_norm.tga
  • kain/textures/terrain/rock2_norm.tga
  • kain/textures/terrain/rock3_norm.tga
  • kain/textures/terrain/rock_norm.tga
  • kain/textures/terrain/rockydirt_norm.tga
  • kain/textures/terrain_cave/floor.psd
  • kain/textures/terrain_cave/floor_gloss.tga
  • kain/textures/terrain_cave/floor_norm.tga
  • kain/textures/terrain_cave/rock_norm.tga

 

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